L 11/03/2026 - 00:27:50: World triggered "meta_data" (matchid "261103002750c540") (map "mge_league_v5") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/03/2026 - 00:27:50: "Pixel<83><[U:1:985198286]>" changed role to "soldier" L 11/03/2026 - 00:27:50: "n<84><[U:1:103654425]>" changed role to "soldier" L 11/03/2026 - 00:27:55: "Pixel<83><[U:1:985198286]>" say "r?" L 11/03/2026 - 00:27:57: "n<84><[U:1:103654425]>" say "r" L 11/03/2026 - 00:28:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "304") L 11/03/2026 - 00:28:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:02: "n<84><[U:1:103654425]>" committed suicide with "quake_rl" (attacker_position "6795 9985 -242") L 11/03/2026 - 00:28:02: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:04: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:04: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:28:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:28:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "109") (weapon "quake_rl") L 11/03/2026 - 00:28:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "108") (weapon "quake_rl") L 11/03/2026 - 00:28:06: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6517 9610 -108") (victim_position "6644 9517 3") L 11/03/2026 - 00:28:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:06: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:28:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "299") L 11/03/2026 - 00:28:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "86") (weapon "quake_rl") L 11/03/2026 - 00:28:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "22") (realdamage "1") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:11: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6637 9392 365") (victim_position "6983 9298 -242") L 11/03/2026 - 00:28:12: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:28:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:28:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:28:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:28:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:17: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:17: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "104") (weapon "quake_rl") L 11/03/2026 - 00:28:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "55") (realdamage "2") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:17: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6497 9307 3") (victim_position "6736 9166 -98") L 11/03/2026 - 00:28:17: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "91") (weapon "quake_rl") L 11/03/2026 - 00:28:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "108") (weapon "quake_rl") L 11/03/2026 - 00:28:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:21: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:21: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:21: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:21: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "95") (realdamage "92") (weapon "quake_rl") L 11/03/2026 - 00:28:21: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6573 9487 3") (victim_position "6559 9854 -228") L 11/03/2026 - 00:28:22: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:28:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "70") (weapon "quake_rl") L 11/03/2026 - 00:28:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "104") (weapon "quake_rl") L 11/03/2026 - 00:28:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (realdamage "63") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:26: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6514 9472 56") (victim_position "6693 9284 38") L 11/03/2026 - 00:28:26: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:28:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:28:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "106") (weapon "quake_rl") L 11/03/2026 - 00:28:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "215") L 11/03/2026 - 00:28:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "35") (realdamage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:31: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6687 9464 3") (victim_position "6304 9559 61") L 11/03/2026 - 00:28:31: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:28:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "35") (weapon "quake_rl") L 11/03/2026 - 00:28:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "quake_rl") L 11/03/2026 - 00:28:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "quake_rl") L 11/03/2026 - 00:28:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "34") (weapon "quake_rl") L 11/03/2026 - 00:28:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:42: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:42: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "42") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:42: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:28:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "38") (realdamage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:43: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6522 8830 -223") (victim_position "6842 8861 -148") L 11/03/2026 - 00:28:44: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "468") L 11/03/2026 - 00:28:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:47: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:47: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "48") (weapon "quake_rl") L 11/03/2026 - 00:28:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:47: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:47: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "35") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:48: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:48: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "90") (realdamage "57") (weapon "quake_rl") L 11/03/2026 - 00:28:48: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6345 9796 -148") (victim_position "6839 9663 -172") L 11/03/2026 - 00:28:48: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:28:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:28:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "640") L 11/03/2026 - 00:28:52: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:52: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "59") (weapon "quake_rl") (airshot "1") (height "221") L 11/03/2026 - 00:28:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:52: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:52: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:53: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6208 9614 -239") (victim_position "6474 9437 13") L 11/03/2026 - 00:28:53: "Pixel<83><[U:1:985198286]>" triggered "domination" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:28:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:53: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:28:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:28:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:28:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:28:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "38") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "32") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (realdamage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:28:59: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6410 9701 -148") (victim_position "6508 9352 3") L 11/03/2026 - 00:28:59: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:29:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:29:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:02: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:02: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:29:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:03: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:03: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:29:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:29:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6787 9192 302") (victim_position "6490 9406 196") L 11/03/2026 - 00:29:03: "n<84><[U:1:103654425]>" triggered "revenge" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:29:04: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "340") L 11/03/2026 - 00:29:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:29:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "48") (realdamage "45") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:11: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6472 9152 -282") (victim_position "6373 9532 -148") L 11/03/2026 - 00:29:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:11: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:29:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:29:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "65") (realdamage "63") (weapon "quake_rl") L 11/03/2026 - 00:29:15: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6569 9382 120") (victim_position "6522 9461 71") L 11/03/2026 - 00:29:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:15: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:29:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:17: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:17: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:29:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:29:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "279") L 11/03/2026 - 00:29:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:19: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6736 9762 -269") (victim_position "6734 8839 -135") L 11/03/2026 - 00:29:19: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:29:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:29:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:29:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "35") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "61") (realdamage "40") (weapon "quake_rl") L 11/03/2026 - 00:29:31: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6982 9277 -231") (victim_position "6732 9701 -275") L 11/03/2026 - 00:29:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:31: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (weapon "quake_rl") L 11/03/2026 - 00:29:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:29:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (realdamage "52") (weapon "quake_rl") L 11/03/2026 - 00:29:36: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6623 9511 3") (victim_position "6834 9435 -273") L 11/03/2026 - 00:29:36: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:29:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:29:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:29:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "89") (weapon "quake_rl") L 11/03/2026 - 00:29:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (realdamage "28") (weapon "quake_rl") L 11/03/2026 - 00:29:40: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6483 9432 5") (victim_position "6558 9680 -148") L 11/03/2026 - 00:29:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:40: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:29:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:29:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:45: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:45: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:29:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "56") (weapon "shotgun_soldier") L 11/03/2026 - 00:29:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "85") (realdamage "12") (weapon "quake_rl") L 11/03/2026 - 00:29:46: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6393 9338 92") (victim_position "6545 9368 3") L 11/03/2026 - 00:29:46: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:49: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:49: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:29:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:29:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:29:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "86") (realdamage "71") (weapon "quake_rl") L 11/03/2026 - 00:29:51: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6663 9405 3") (victim_position "6598 9072 -148") L 11/03/2026 - 00:29:51: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:29:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:29:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:29:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:54: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:54: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:29:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:55: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:55: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "101") (weapon "quake_rl") L 11/03/2026 - 00:29:55: "n<84><[U:1:103654425]>" committed suicide with "quake_rl" (attacker_position "6426 9790 -116") L 11/03/2026 - 00:29:55: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:29:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:57: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:57: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:29:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:29:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:29:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:29:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:29:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (realdamage "45") (weapon "quake_rl") L 11/03/2026 - 00:30:00: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6688 9191 -148") (victim_position "6167 9625 -188") L 11/03/2026 - 00:30:00: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:30:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:30:02: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:02: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:30:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:30:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "quake_rl") L 11/03/2026 - 00:30:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (weapon "quake_rl") L 11/03/2026 - 00:30:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "18") (realdamage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:12: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6512 10122 -141") (victim_position "6756 9483 -282") L 11/03/2026 - 00:30:12: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:30:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:30:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:30:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:30:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:30:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "111") (realdamage "72") (weapon "quake_rl") L 11/03/2026 - 00:30:19: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6796 9342 65") (victim_position "6696 9284 98") L 11/03/2026 - 00:30:19: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:30:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:30:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:30:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "86") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:25: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6493 9456 -148") (victim_position "6335 9468 -203") L 11/03/2026 - 00:30:25: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:30:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:30:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:30:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:30:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "92") (weapon "quake_rl") L 11/03/2026 - 00:30:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "30") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "92") (realdamage "8") (weapon "quake_rl") L 11/03/2026 - 00:30:31: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6637 9328 7") (victim_position "6675 9176 -148") L 11/03/2026 - 00:30:31: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:30:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:30:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:30:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:30:38: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:30:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:30:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "43") (realdamage "4") (weapon "quake_rl") L 11/03/2026 - 00:30:39: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6801 8964 -148") (victim_position "6430 9582 -148") L 11/03/2026 - 00:30:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:40: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:30:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "83") (weapon "quake_rl") L 11/03/2026 - 00:30:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "94") (weapon "quake_rl") L 11/03/2026 - 00:30:45: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:45: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:30:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "19") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:45: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6233 9017 -160") (victim_position "6564 9277 3") L 11/03/2026 - 00:30:45: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:30:48: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:30:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:49: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:49: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:30:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:30:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "341") L 11/03/2026 - 00:30:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:50: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6595 9349 3") (victim_position "5906 9695 -220") L 11/03/2026 - 00:30:50: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:30:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:30:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "94") (weapon "quake_rl") L 11/03/2026 - 00:30:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:30:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:30:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:30:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:30:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:30:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "35") (realdamage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:02: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6472 10040 -144") (victim_position "6559 9519 -148") L 11/03/2026 - 00:31:02: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:31:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:31:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "404") L 11/03/2026 - 00:31:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:31:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "13") (realdamage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:07: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6748 9251 -148") (victim_position "6358 8990 -261") L 11/03/2026 - 00:31:08: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:31:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:10: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:10: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:31:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "101") (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (realdamage "10") (weapon "quake_rl") L 11/03/2026 - 00:31:12: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6579 9311 3") (victim_position "6693 9053 -147") L 11/03/2026 - 00:31:13: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:31:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (weapon "quake_rl") L 11/03/2026 - 00:31:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:16: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:16: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:31:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:31:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "40") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:20: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:20: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "34") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "30") (realdamage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:23: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6195 9893 -148") (victim_position "6184 9401 -246") L 11/03/2026 - 00:31:23: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:31:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:27: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:27: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "108") (weapon "quake_rl") L 11/03/2026 - 00:31:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (realdamage "21") (weapon "quake_rl") L 11/03/2026 - 00:31:29: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6668 9182 -37") (victim_position "6579 9528 47") L 11/03/2026 - 00:31:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:29: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:31:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:31:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "40") (weapon "quake_rl") L 11/03/2026 - 00:31:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:31:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "13") (realdamage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:35: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6726 9045 -148") (victim_position "7062 9645 -237") L 11/03/2026 - 00:31:35: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:31:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "110") (weapon "quake_rl") L 11/03/2026 - 00:31:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:31:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "23") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:41: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6573 9427 3") (victim_position "6527 9317 755") L 11/03/2026 - 00:31:41: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:31:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:44: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:44: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:31:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:44: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:44: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:31:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "85") (weapon "quake_rl") L 11/03/2026 - 00:31:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "44") (realdamage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:47: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6536 8948 207") (victim_position "6323 8654 -106") L 11/03/2026 - 00:31:48: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:31:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:31:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:31:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "109") (weapon "quake_rl") L 11/03/2026 - 00:31:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "19") (realdamage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:53: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6412 9719 -148") (victim_position "6048 9518 380") L 11/03/2026 - 00:31:53: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:31:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:31:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:31:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:31:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:31:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:31:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:31:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:31:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "29") (weapon "quake_rl") L 11/03/2026 - 00:32:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "14") (realdamage "2") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:02: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6414 9920 -148") (victim_position "6696 9330 -148") L 11/03/2026 - 00:32:02: World triggered "mge_match_end" (winner "[U:1:103654425]") (loser "[U:1:985198286]") (winner_score "20") (loser_score "19")