L 11/03/2026 - 00:32:08: World triggered "meta_data" (matchid "261103003208c4c6") (map "mge_league_v5") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/03/2026 - 00:32:08: "Pixel<83><[U:1:985198286]>" changed role to "soldier" L 11/03/2026 - 00:32:08: "n<84><[U:1:103654425]>" changed role to "soldier" L 11/03/2026 - 00:32:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:32:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "97") (weapon "quake_rl") L 11/03/2026 - 00:32:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:32:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (realdamage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:13: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6369 9510 122") (victim_position "6691 9331 54") L 11/03/2026 - 00:32:13: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:32:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "102") (weapon "quake_rl") L 11/03/2026 - 00:32:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:32:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:17: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:17: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (realdamage "46") (weapon "quake_rl") L 11/03/2026 - 00:32:17: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6582 9492 3") (victim_position "6138 9532 -239") L 11/03/2026 - 00:32:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:17: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:32:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:32:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:21: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:21: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:32:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:21: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:21: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "110") (weapon "quake_rl") L 11/03/2026 - 00:32:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "44") (realdamage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:25: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6335 9887 -148") (victim_position "6797 9946 -274") L 11/03/2026 - 00:32:25: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:32:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:27: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:27: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:32:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:32:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:32:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:32:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "27") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "27") (realdamage "18") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:32: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6801 9187 -148") (victim_position "6426 9616 -148") L 11/03/2026 - 00:32:32: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:32:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:32:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:32:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:32:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "34") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:37: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6932 9852 -244") (victim_position "6709 10141 -29") L 11/03/2026 - 00:32:37: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:32:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:32:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:32:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "27") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:44: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:44: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "30") (realdamage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:44: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6223 9796 -148") (victim_position "6295 10116 -148") L 11/03/2026 - 00:32:44: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:32:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:32:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "109") (weapon "quake_rl") L 11/03/2026 - 00:32:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:48: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:48: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (realdamage "49") (weapon "quake_rl") L 11/03/2026 - 00:32:48: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6826 9453 288") (victim_position "6597 9315 75") L 11/03/2026 - 00:32:48: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:32:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:32:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:32:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:54: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:54: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:32:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "87") (realdamage "49") (weapon "shotgun_soldier") L 11/03/2026 - 00:32:55: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6335 9300 -265") (victim_position "6223 9238 -250") L 11/03/2026 - 00:32:55: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:32:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:32:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "104") (weapon "quake_rl") L 11/03/2026 - 00:32:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:32:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:32:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:00: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:00: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "97") (realdamage "42") (weapon "quake_rl") L 11/03/2026 - 00:33:00: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6879 9415 105") (victim_position "6765 9429 -287") L 11/03/2026 - 00:33:00: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:33:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:04: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:04: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:33:04: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:04: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:33:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:33:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (realdamage "52") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:05: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6613 9436 3") (victim_position "6748 9216 120") L 11/03/2026 - 00:33:05: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:33:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:33:07: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:07: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:33:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "266") L 11/03/2026 - 00:33:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:33:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (realdamage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:15: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6250 9093 -224") (victim_position "6612 9191 -148") L 11/03/2026 - 00:33:15: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:33:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:33:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:33:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:20: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:20: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:33:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "57") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:21: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:21: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (realdamage "34") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:21: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6506 9471 3") (victim_position "6595 9356 3") L 11/03/2026 - 00:33:21: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:33:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:33:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:33:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 11/03/2026 - 00:33:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "39") (weapon "quake_rl") L 11/03/2026 - 00:33:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "46") (realdamage "13") (weapon "quake_rl") L 11/03/2026 - 00:33:26: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6523 9415 3") (victim_position "6913 9348 -245") L 11/03/2026 - 00:33:27: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:33:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:33:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:33:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:33:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:33:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "87") (realdamage "65") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:31: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6782 9085 16") (victim_position "6694 8968 13") L 11/03/2026 - 00:33:31: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:33:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "108") (weapon "quake_rl") L 11/03/2026 - 00:33:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:33:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "41") (weapon "quake_rl") L 11/03/2026 - 00:33:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "21") (realdamage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:36: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6610 9349 3") (victim_position "6992 9873 328") L 11/03/2026 - 00:33:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:36: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:33:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:33:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:33:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:33:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "37") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (realdamage "25") (weapon "shotgun_soldier") L 11/03/2026 - 00:33:42: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6693 9029 -148") (victim_position "6363 9268 -264") L 11/03/2026 - 00:33:42: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:33:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:44: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:44: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "86") (weapon "quake_rl") L 11/03/2026 - 00:33:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:33:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "38") (weapon "quake_rl") L 11/03/2026 - 00:33:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (realdamage "48") (weapon "quake_rl") L 11/03/2026 - 00:33:47: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6840 9082 -131") (victim_position "6429 9005 -231") L 11/03/2026 - 00:33:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:33:48: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:33:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:33:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:33:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:33:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (realdamage "71") (weapon "quake_rl") L 11/03/2026 - 00:33:51: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6558 9556 3") (victim_position "6676 9378 57") L 11/03/2026 - 00:33:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:52: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:33:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:54: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:54: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:33:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:33:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "108") (weapon "quake_rl") L 11/03/2026 - 00:33:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:33:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:56: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6534 9464 86") (victim_position "6771 9344 9") L 11/03/2026 - 00:33:56: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:33:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:33:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:33:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:33:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "85") (weapon "quake_rl") L 11/03/2026 - 00:34:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:00: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:00: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:34:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "40") (weapon "quake_rl") L 11/03/2026 - 00:34:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:02: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6543 9472 -148") (victim_position "6662 10044 -99") L 11/03/2026 - 00:34:02: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:34:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:04: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:04: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:34:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:34:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:34:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "95") (realdamage "56") (weapon "quake_rl") L 11/03/2026 - 00:34:12: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6673 9394 3") (victim_position "6477 9099 -240") L 11/03/2026 - 00:34:12: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:34:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "99") (weapon "quake_rl") L 11/03/2026 - 00:34:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:34:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:16: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:16: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:34:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:17: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:17: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (realdamage "23") (weapon "quake_rl") L 11/03/2026 - 00:34:17: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6500 9348 3") (victim_position "6232 9488 -244") L 11/03/2026 - 00:34:17: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:34:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:34:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:34:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:34:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "49") (realdamage "42") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6650 9489 3") (victim_position "6679 9819 -198") L 11/03/2026 - 00:34:25: "n<84><[U:1:103654425]>" triggered "domination" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:34:25: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:34:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:27: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:27: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "99") (weapon "quake_rl") L 11/03/2026 - 00:34:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:34:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "68") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "44") (realdamage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:31: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6458 9671 -148") (victim_position "6517 9289 127") L 11/03/2026 - 00:34:31: "Pixel<83><[U:1:985198286]>" triggered "revenge" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:34:31: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:34:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "331") L 11/03/2026 - 00:34:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:34:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "30") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (realdamage "30") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:37: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "7099 9498 -245") (victim_position "7244 9228 -231") L 11/03/2026 - 00:34:37: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:34:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:41: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:41: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:34:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "111") (weapon "quake_rl") L 11/03/2026 - 00:34:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:42: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:42: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "32") (realdamage "31") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:43: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6187 10063 -148") (victim_position "6546 9591 -124") L 11/03/2026 - 00:34:43: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:34:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:34:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:48: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:48: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "88") (weapon "quake_rl") L 11/03/2026 - 00:34:48: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6439 9528 -148") (victim_position "6453 9190 -208") L 11/03/2026 - 00:34:48: "Pixel<83><[U:1:985198286]>" triggered "domination" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:34:48: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:34:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:34:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:34:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:34:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:52: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:52: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "34") (weapon "quake_rl") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "23") (realdamage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:34:53: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6561 8982 -93") (victim_position "6113 9461 -242") L 11/03/2026 - 00:34:53: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:34:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:57: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:57: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:34:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:34:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:34:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:34:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:34:59: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:35:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:02: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "25") (realdamage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:03: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6930 9544 -250") (victim_position "6476 9963 -148") L 11/03/2026 - 00:35:04: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:35:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:35:07: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:07: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "86") (weapon "quake_rl") L 11/03/2026 - 00:35:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:35:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (realdamage "27") (weapon "quake_rl") L 11/03/2026 - 00:35:09: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6124 10033 -27") (victim_position "5898 9748 -231") L 11/03/2026 - 00:35:09: "n<84><[U:1:103654425]>" triggered "revenge" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:35:10: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:35:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:12: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:12: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "511") L 11/03/2026 - 00:35:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:16: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:16: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "43") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "33") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:17: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6998 9210 -86") (victim_position "6729 9492 -288") L 11/03/2026 - 00:35:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:18: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:35:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:21: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:21: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:35:21: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:21: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "111") (weapon "quake_rl") L 11/03/2026 - 00:35:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "91") (realdamage "85") (weapon "quake_rl") L 11/03/2026 - 00:35:22: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6695 8993 -72") (victim_position "6493 9399 148") L 11/03/2026 - 00:35:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:35:22: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:35:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:35:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:35:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:35:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (realdamage "56") (weapon "quake_rl") L 11/03/2026 - 00:35:26: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6470 9278 238") (victim_position "6498 9711 -148") L 11/03/2026 - 00:35:26: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:35:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:35:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:35:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:35:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "36") (weapon "quake_rl") L 11/03/2026 - 00:35:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "19") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (realdamage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:33: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6468 9578 -148") (victim_position "6654 9466 132") L 11/03/2026 - 00:35:33: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:35:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:35:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:35:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:35:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:35:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (realdamage "86") (weapon "quake_rl") L 11/03/2026 - 00:35:38: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6665 8654 -85") (victim_position "6840 8793 -148") L 11/03/2026 - 00:35:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:38: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:35:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:46: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:35:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:35:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:49: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:49: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:49: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:49: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:35:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "43") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (realdamage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:50: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6770 8755 -148") (victim_position "6564 9085 -270") L 11/03/2026 - 00:35:50: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:35:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "85") (weapon "quake_rl") L 11/03/2026 - 00:35:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:35:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:35:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:35:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:35:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "27") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "29") (realdamage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:35:57: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6179 9373 -247") (victim_position "6354 9754 72") L 11/03/2026 - 00:35:57: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:36:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "397") L 11/03/2026 - 00:36:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:36:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:02: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:02: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:36:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:03: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:03: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (realdamage "18") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:03: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6588 8836 -194") (victim_position "7085 8903 -200") L 11/03/2026 - 00:36:03: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:103654425]") (winner_score "20") (loser_score "18")