L 11/03/2026 - 00:36:10: World triggered "meta_data" (matchid "261103003610be7a") (map "mge_league_v5") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/03/2026 - 00:36:10: "Pixel<83><[U:1:985198286]>" changed role to "soldier" L 11/03/2026 - 00:36:10: "n<84><[U:1:103654425]>" changed role to "soldier" L 11/03/2026 - 00:36:10: "n<84><[U:1:103654425]>" say "gr" L 11/03/2026 - 00:36:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "563") L 11/03/2026 - 00:36:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "48") (weapon "quake_rl") L 11/03/2026 - 00:36:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:36:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "61") (realdamage "51") (weapon "quake_rl") L 11/03/2026 - 00:36:15: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6394 9203 69") (victim_position "6626 9285 49") L 11/03/2026 - 00:36:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:36:15: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:36:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "422") L 11/03/2026 - 00:36:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "104") (realdamage "55") (weapon "quake_rl") L 11/03/2026 - 00:36:19: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6865 9045 -90") (victim_position "6709 9288 -148") L 11/03/2026 - 00:36:19: "Pixel<83><[U:1:985198286]>" triggered "domination" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:36:19: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:36:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:36:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:36:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "90") (weapon "quake_rl") L 11/03/2026 - 00:36:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "60") (realdamage "30") (weapon "quake_rl") L 11/03/2026 - 00:36:26: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6696 9490 82") (victim_position "6270 9466 -154") L 11/03/2026 - 00:36:26: "n<84><[U:1:103654425]>" triggered "revenge" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:36:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:26: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:36:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:27: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:27: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "176") L 11/03/2026 - 00:36:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "25") (weapon "quake_rl") L 11/03/2026 - 00:36:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "37") (weapon "quake_rl") L 11/03/2026 - 00:36:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "35") (realdamage "23") (weapon "quake_rl") L 11/03/2026 - 00:36:30: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6572 9495 3") (victim_position "6151 9982 -148") L 11/03/2026 - 00:36:30: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:36:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:36:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "71") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:37: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6788 9825 -267") (victim_position "6694 9441 18") L 11/03/2026 - 00:36:38: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:36:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "87") (weapon "quake_rl") L 11/03/2026 - 00:36:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:36:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:42: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:42: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:36:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "104") (weapon "quake_rl") L 11/03/2026 - 00:36:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (realdamage "40") (weapon "quake_rl") L 11/03/2026 - 00:36:43: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6067 9006 -41") (victim_position "6506 9069 -153") L 11/03/2026 - 00:36:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:43: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:36:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "112") (weapon "quake_rl") L 11/03/2026 - 00:36:47: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:47: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:36:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:48: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:48: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:49: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:36:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "43") (weapon "quake_rl") L 11/03/2026 - 00:36:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "43") (realdamage "32") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:52: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6111 9318 -230") (victim_position "6417 9677 -78") L 11/03/2026 - 00:36:52: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:52: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:36:52: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:36:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "529") L 11/03/2026 - 00:36:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:57: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:36:57: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:36:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:36:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:36:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:36:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "29") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:00: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6899 8671 -148") (victim_position "6499 8784 185") L 11/03/2026 - 00:37:00: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:37:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:04: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:04: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:37:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:07: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:07: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:37:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:08: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6746 9366 3") (victim_position "6937 9493 -185") L 11/03/2026 - 00:37:09: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:37:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:37:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:37:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 11/03/2026 - 00:37:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "44") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "31") (realdamage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:14: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6561 9450 3") (victim_position "7006 9033 71") L 11/03/2026 - 00:37:14: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:37:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "219") L 11/03/2026 - 00:37:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:17: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:17: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:37:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (realdamage "46") (weapon "quake_rl") L 11/03/2026 - 00:37:18: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6722 9406 3") (victim_position "6853 9889 -262") L 11/03/2026 - 00:37:18: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:37:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:37:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:37:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "25") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:37:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (realdamage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:28: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6928 9309 -244") (victim_position "6614 9235 3") L 11/03/2026 - 00:37:28: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:37:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:37:31: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:37:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:37:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "44") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "38") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "41") (realdamage "2") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:38: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6087 10054 -148") (victim_position "6038 9651 -204") L 11/03/2026 - 00:37:39: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:37:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:41: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:41: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "656") L 11/03/2026 - 00:37:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:44: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:44: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:37:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "70") (weapon "quake_rl") L 11/03/2026 - 00:37:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:45: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:45: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (realdamage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:45: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6781 9130 -118") (victim_position "6947 9713 60") L 11/03/2026 - 00:37:45: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:37:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:49: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:49: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "96") (weapon "quake_rl") L 11/03/2026 - 00:37:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:37:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "25") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:37:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "36") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:54: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:54: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "39") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (realdamage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:37:55: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6499 9510 3") (victim_position "6158 9328 -248") L 11/03/2026 - 00:37:55: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:37:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:37:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "91") (weapon "quake_rl") L 11/03/2026 - 00:37:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:37:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:37:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:37:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:37:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:00: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:00: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:38:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "22") (realdamage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:01: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6331 9793 -148") (victim_position "6108 10094 -148") L 11/03/2026 - 00:38:01: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:38:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:38:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:05: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:38:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:07: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:07: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:38:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "27") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:08: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6313 10041 -148") (victim_position "6698 9631 -268") L 11/03/2026 - 00:38:08: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:38:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:38:12: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:12: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:38:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:38:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:20: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:20: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "21") (realdamage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:20: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6216 9916 -148") (victim_position "6290 9549 -203") L 11/03/2026 - 00:38:20: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:38:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "377") L 11/03/2026 - 00:38:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:38:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:38:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (realdamage "13") (weapon "quake_rl") L 11/03/2026 - 00:38:25: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6526 9230 73") (victim_position "6735 9380 3") L 11/03/2026 - 00:38:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:25: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:38:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "90") (weapon "quake_rl") L 11/03/2026 - 00:38:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "83") (weapon "quake_rl") L 11/03/2026 - 00:38:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:38:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "18") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "39") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:36: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:38:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (realdamage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:36: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6254 9460 -245") (victim_position "6540 9551 3") L 11/03/2026 - 00:38:36: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:38:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:38:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:38:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "23") (realdamage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:41: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6858 10030 -3") (victim_position "6757 9814 -186") L 11/03/2026 - 00:38:41: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:38:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:52: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:52: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "94") (weapon "quake_rl") L 11/03/2026 - 00:38:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:38:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (weapon "quake_rl") L 11/03/2026 - 00:38:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "25") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:38:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:38:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "88") (realdamage "41") (weapon "shotgun_soldier") L 11/03/2026 - 00:38:57: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6786 9687 -111") (victim_position "6732 9675 -217") L 11/03/2026 - 00:38:57: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:39:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:00: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:00: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "83") (weapon "quake_rl") L 11/03/2026 - 00:39:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:39:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:39:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "48") (weapon "quake_rl") L 11/03/2026 - 00:39:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:04: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:04: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "32") (realdamage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:04: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6646 9323 3") (victim_position "6444 9002 -269") L 11/03/2026 - 00:39:04: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:39:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "473") L 11/03/2026 - 00:39:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:39:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:07: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:07: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:39:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "34") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "16") (realdamage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:09: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "7024 9043 -148") (victim_position "6529 9351 3") L 11/03/2026 - 00:39:09: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:39:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "94") (weapon "quake_rl") L 11/03/2026 - 00:39:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:39:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:39:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "38") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:18: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:39:18: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:39:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "24") (realdamage "2") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:19: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6402 8858 -272") (victim_position "6905 8897 -148") L 11/03/2026 - 00:39:20: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:39:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:39:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:39:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:39:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:30: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6593 9382 24") (victim_position "6216 9814 -145") L 11/03/2026 - 00:39:30: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:39:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:39:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:39:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:39:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:39:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:39:34: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6611 9898 65") (victim_position "6301 9524 -123") L 11/03/2026 - 00:39:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:35: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:39:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "571") L 11/03/2026 - 00:39:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:39:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "41") (weapon "quake_rl") L 11/03/2026 - 00:39:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:39:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "44") (realdamage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:39:51: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6889 9214 -135") (victim_position "6647 9484 -148") L 11/03/2026 - 00:39:52: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:39:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:54: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:54: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:39:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:55: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:55: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:39:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:39:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:39:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "33") (weapon "quake_rl") L 11/03/2026 - 00:40:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "83") (realdamage "49") (weapon "quake_rl") L 11/03/2026 - 00:40:01: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6658 9782 -174") (victim_position "6806 9241 -148") L 11/03/2026 - 00:40:01: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:40:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:04: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:04: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:40:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:40:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:40:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (realdamage "4") (weapon "quake_rl") L 11/03/2026 - 00:40:06: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6631 9500 3") (victim_position "6706 9649 -131") L 11/03/2026 - 00:40:07: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:40:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:40:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:40:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "83") (weapon "quake_rl") L 11/03/2026 - 00:40:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:12: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:12: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "100") (realdamage "86") (weapon "quake_rl") L 11/03/2026 - 00:40:12: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6853 9124 370") (victim_position "6719 9297 77") L 11/03/2026 - 00:40:12: "Pixel<83><[U:1:985198286]>" triggered "domination" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:40:12: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:40:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "96") (weapon "quake_rl") L 11/03/2026 - 00:40:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "110") (realdamage "102") (weapon "quake_rl") L 11/03/2026 - 00:40:15: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6585 9378 81") (victim_position "6545 9498 3") L 11/03/2026 - 00:40:15: "n<84><[U:1:103654425]>" triggered "revenge" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:40:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:15: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:40:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:40:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:40:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:40:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "48") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:21: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:21: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (realdamage "42") (weapon "quake_rl") L 11/03/2026 - 00:40:21: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6561 8927 -195") (victim_position "6626 8940 -158") L 11/03/2026 - 00:40:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:21: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:40:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "365") L 11/03/2026 - 00:40:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "105") (weapon "quake_rl") L 11/03/2026 - 00:40:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (weapon "quake_rl") L 11/03/2026 - 00:40:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "13") (realdamage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:26: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6839 8980 -148") (victim_position "6482 9845 -148") L 11/03/2026 - 00:40:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:26: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:40:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:40:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:40:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "56") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (realdamage "30") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:33: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6131 9226 -249") (victim_position "5945 9250 11") L 11/03/2026 - 00:40:33: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:40:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:40:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:40:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:40:38: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:40:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "34") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "23") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "45") (realdamage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:40:42: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6590 9149 -148") (victim_position "6747 8865 -148") L 11/03/2026 - 00:40:42: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:103654425]") (winner_score "20") (loser_score "16")