L 11/03/2026 - 00:40:48: World triggered "meta_data" (matchid "2611030040481aef") (map "mge_league_v5") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/03/2026 - 00:40:48: "Pixel<83><[U:1:985198286]>" changed role to "soldier" L 11/03/2026 - 00:40:48: "n<84><[U:1:103654425]>" changed role to "soldier" L 11/03/2026 - 00:40:49: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:49: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "91") (weapon "quake_rl") L 11/03/2026 - 00:40:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:40:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:54: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:54: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "43") (weapon "quake_rl") L 11/03/2026 - 00:40:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:40:55: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6554 9595 -79") (victim_position "6986 9096 -142") L 11/03/2026 - 00:40:55: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:40:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:40:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:40:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:40:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:40:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "35") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "48") (weapon "quake_rl") L 11/03/2026 - 00:41:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "32") (realdamage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:01: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6812 9932 -273") (victim_position "6705 9428 3") L 11/03/2026 - 00:41:01: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:41:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "93") (weapon "quake_rl") L 11/03/2026 - 00:41:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:07: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:07: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "92") (realdamage "63") (weapon "quake_rl") L 11/03/2026 - 00:41:07: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "7085 9505 -246") (victim_position "6783 9889 -269") L 11/03/2026 - 00:41:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:07: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:41:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:41:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:12: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:12: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:41:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") (airshot "1") (height "279") L 11/03/2026 - 00:41:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "36") (realdamage "28") (weapon "quake_rl") L 11/03/2026 - 00:41:16: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6925 9399 -196") (victim_position "6268 9391 -199") L 11/03/2026 - 00:41:16: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:41:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:41:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:41:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "95") (weapon "quake_rl") L 11/03/2026 - 00:41:21: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:21: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:41:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:21: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:21: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "65") (realdamage "20") (weapon "quake_rl") L 11/03/2026 - 00:41:21: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6345 9454 204") (victim_position "6475 9668 -148") L 11/03/2026 - 00:41:21: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:41:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "86") (weapon "quake_rl") L 11/03/2026 - 00:41:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:41:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "101") (realdamage "98") (weapon "quake_rl") L 11/03/2026 - 00:41:25: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6745 9505 235") (victim_position "6546 9336 3") L 11/03/2026 - 00:41:26: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:41:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:41:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:41:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "25") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "46") (realdamage "36") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:31: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6388 9818 -148") (victim_position "6519 9490 130") L 11/03/2026 - 00:41:31: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:41:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:41:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:41:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "61") (weapon "quake_rl") L 11/03/2026 - 00:41:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "28") (weapon "quake_rl") L 11/03/2026 - 00:41:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:41: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:41: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (realdamage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:41: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6534 9354 3") (victim_position "6873 8665 -148") L 11/03/2026 - 00:41:41: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:41:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:41:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:44: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:44: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "84") (weapon "quake_rl") L 11/03/2026 - 00:41:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:44: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:44: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "99") (weapon "quake_rl") L 11/03/2026 - 00:41:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:41:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "22") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:41:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (realdamage "58") (weapon "shotgun_soldier") L 11/03/2026 - 00:41:47: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6380 9606 -148") (victim_position "6602 9503 3") L 11/03/2026 - 00:41:47: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:41:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:49: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:49: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:41:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "90") (weapon "quake_rl") L 11/03/2026 - 00:41:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:41:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (realdamage "58") (weapon "quake_rl") L 11/03/2026 - 00:41:51: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6443 9326 101") (victim_position "6677 9568 85") L 11/03/2026 - 00:41:51: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:41:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:41:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:41:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "103") (weapon "quake_rl") L 11/03/2026 - 00:41:58: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:41:58: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 11/03/2026 - 00:41:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:41:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:01: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:42:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:01: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:01: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (realdamage "17") (weapon "quake_rl") L 11/03/2026 - 00:42:01: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6749 9104 -148") (victim_position "6563 9576 -148") L 11/03/2026 - 00:42:01: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:42:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:42:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "34") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "30") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (realdamage "65") (weapon "quake_rl") L 11/03/2026 - 00:42:14: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6506 9476 -148") (victim_position "6666 9067 -148") L 11/03/2026 - 00:42:14: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:42:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:17: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:17: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "447") L 11/03/2026 - 00:42:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (realdamage "43") (weapon "quake_rl") L 11/03/2026 - 00:42:19: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6670 9378 74") (victim_position "6530 9708 -90") L 11/03/2026 - 00:42:19: "n<84><[U:1:103654425]>" triggered "domination" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:42:19: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:42:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:21: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:21: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:42:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:42:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:42:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "30") (realdamage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:24: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6693 9389 3") (victim_position "7115 9244 -238") L 11/03/2026 - 00:42:24: "Pixel<83><[U:1:985198286]>" triggered "revenge" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:42:24: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:42:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "86") (weapon "quake_rl") L 11/03/2026 - 00:42:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:42:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:42:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:42:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "91") (weapon "quake_rl") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "38") (realdamage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:29: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6773 9881 -200") (victim_position "6307 9931 -148") L 11/03/2026 - 00:42:29: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:42:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:42:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:42:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:42:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "17") (realdamage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:37: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6233 10053 -148") (victim_position "6806 9609 -192") L 11/03/2026 - 00:42:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:37: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:42:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:42:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:42:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:41: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:41: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "91") (realdamage "17") (weapon "quake_rl") (airshot "1") (height "552") L 11/03/2026 - 00:42:41: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6455 9592 -40") (victim_position "6805 9436 276") L 11/03/2026 - 00:42:41: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:42:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:42:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "80") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "85") (realdamage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:42:47: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "7045 9551 -249") (victim_position "7203 9630 -225") L 11/03/2026 - 00:42:48: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:42:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:42:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:42:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:57: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:57: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "85") (realdamage "61") (weapon "quake_rl") L 11/03/2026 - 00:42:57: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6462 9651 -78") (victim_position "6372 9708 -148") L 11/03/2026 - 00:42:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:57: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:42:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:42:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:42:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "495") L 11/03/2026 - 00:43:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:00: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:00: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:43:01: "n<84><[U:1:103654425]>" committed suicide with "quake_rl" (attacker_position "6760 9897 -231") L 11/03/2026 - 00:43:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:01: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "88") (weapon "quake_rl") L 11/03/2026 - 00:43:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:04: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:04: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:43:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:43:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:43:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "31") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "45") (realdamage "27") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:07: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6493 9436 3") (victim_position "6388 9129 10") L 11/03/2026 - 00:43:07: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 11/03/2026 - 00:43:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "93") (weapon "quake_rl") L 11/03/2026 - 00:43:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "85") (realdamage "84") (weapon "quake_rl") L 11/03/2026 - 00:43:11: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6796 9766 -226") (victim_position "6647 9715 -271") L 11/03/2026 - 00:43:11: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:43:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "70") (weapon "quake_rl") L 11/03/2026 - 00:43:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:43:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "87") (realdamage "64") (weapon "quake_rl") L 11/03/2026 - 00:43:15: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "7014 8968 -12") (victim_position "7104 9290 -239") L 11/03/2026 - 00:43:15: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:43:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:43:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:43:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:20: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:20: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:20: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "89") (realdamage "32") (weapon "quake_rl") L 11/03/2026 - 00:43:20: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6932 9203 -51") (victim_position "6722 9167 -148") L 11/03/2026 - 00:43:20: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:43:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "89") (weapon "quake_rl") L 11/03/2026 - 00:43:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:43:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:27: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:27: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:43:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:27: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:27: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "18") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:28: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:28: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "18") (realdamage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:28: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6453 9430 3") (victim_position "6279 9031 -247") L 11/03/2026 - 00:43:28: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:43:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:43:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:43:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:43:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "99") (weapon "quake_rl") L 11/03/2026 - 00:43:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "48") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "45") (realdamage "37") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:33: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6846 8890 155") (victim_position "6702 8791 -148") L 11/03/2026 - 00:43:33: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "102") (weapon "quake_rl") L 11/03/2026 - 00:43:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:43:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "56") (realdamage "21") (weapon "quake_rl") L 11/03/2026 - 00:43:39: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6590 10010 32") (victim_position "6571 9325 3") L 11/03/2026 - 00:43:39: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:43:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:44: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:44: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "88") (weapon "quake_rl") L 11/03/2026 - 00:43:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:48: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:48: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "18") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (weapon "quake_rl") L 11/03/2026 - 00:43:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (realdamage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:50: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6393 9736 -148") (victim_position "6937 9686 -239") L 11/03/2026 - 00:43:51: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:43:54: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:54: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:54: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:43:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:55: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:55: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:43:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "32") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:43:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "55") (realdamage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:43:57: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "7038 9063 -148") (victim_position "6755 8762 -148") L 11/03/2026 - 00:43:57: "Pixel<83><[U:1:985198286]>" triggered "domination" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:43:57: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:43:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:43:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:43:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:44:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:44:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:44:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:04: "Pixel<83><[U:1:985198286]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:44:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "59") (realdamage "52") (weapon "quake_rl") L 11/03/2026 - 00:44:05: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6672 9478 3") (victim_position "6948 9710 -238") L 11/03/2026 - 00:44:05: "n<84><[U:1:103654425]>" triggered "revenge" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:44:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:05: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:44:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (weapon "quake_rl") L 11/03/2026 - 00:44:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:44:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:44:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:11: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:11: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "61") (realdamage "55") (weapon "quake_rl") L 11/03/2026 - 00:44:11: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6610 8782 -140") (victim_position "6585 9104 -148") L 11/03/2026 - 00:44:11: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:44:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:44:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:16: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:16: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "42") (weapon "quake_rl") L 11/03/2026 - 00:44:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "28") (realdamage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:18: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6546 9487 3") (victim_position "6056 9532 -238") L 11/03/2026 - 00:44:19: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:44:21: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:21: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:21: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "87") (weapon "quake_rl") L 11/03/2026 - 00:44:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:44:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "99") (weapon "quake_rl") L 11/03/2026 - 00:44:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "51") (realdamage "10") (weapon "quake_rl") L 11/03/2026 - 00:44:24: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6498 9842 -1") (victim_position "6380 9569 -54") L 11/03/2026 - 00:44:24: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:44:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:26: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "186") L 11/03/2026 - 00:44:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:27: "n<84><[U:1:103654425]>" committed suicide with "quake_rl" (attacker_position "6650 9734 -232") L 11/03/2026 - 00:44:27: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:44:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "283") L 11/03/2026 - 00:44:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:44:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:31: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:31: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:44:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:44:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:32: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:32: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "32") (realdamage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:33: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "7016 8973 -148") (victim_position "6663 9432 -148") L 11/03/2026 - 00:44:33: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:44:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 11/03/2026 - 00:44:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:44:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "95") (realdamage "76") (weapon "quake_rl") (airshot "1") (height "214") L 11/03/2026 - 00:44:38: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6511 9399 3") (victim_position "6844 9130 66") L 11/03/2026 - 00:44:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:38: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:44:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:44:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:41: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:41: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:44:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:42: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:42: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:44:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:44:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "41") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "23") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:43: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6197 9883 110") (victim_position "6218 10141 -97") L 11/03/2026 - 00:44:43: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:44:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:44:47: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:47: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 11/03/2026 - 00:44:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "24") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:44:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:44:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "32") (weapon "shotgun_soldier") L 11/03/2026 - 00:44:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:44:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:44:51: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6640 9406 3") (victim_position "6785 9793 -267") L 11/03/2026 - 00:44:51: World triggered "mge_match_end" (winner "[U:1:103654425]") (loser "[U:1:985198286]") (winner_score "20") (loser_score "18")