L 11/03/2026 - 00:44:57: World triggered "meta_data" (matchid "261103004457b58b") (map "mge_league_v5") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/03/2026 - 00:44:57: "Pixel<83><[U:1:985198286]>" changed role to "soldier" L 11/03/2026 - 00:44:57: "n<84><[U:1:103654425]>" changed role to "soldier" L 11/03/2026 - 00:45:01: "Pixel<83><[U:1:985198286]>" say "gr" L 11/03/2026 - 00:45:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:04: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:04: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "196") L 11/03/2026 - 00:45:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:04: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:04: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 11/03/2026 - 00:45:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (weapon "quake_rl") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:06: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:06: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (realdamage "28") (weapon "quake_rl") L 11/03/2026 - 00:45:06: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6630 9088 -148") (victim_position "6749 8663 -148") L 11/03/2026 - 00:45:06: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:45:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "96") (weapon "quake_rl") L 11/03/2026 - 00:45:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:11: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:11: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:11: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (realdamage "55") (weapon "quake_rl") L 11/03/2026 - 00:45:11: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6380 9878 -148") (victim_position "6788 9595 -224") L 11/03/2026 - 00:45:11: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:11: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:45:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:45:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "100") (weapon "quake_rl") L 11/03/2026 - 00:45:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "19") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:16: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:16: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:16: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:16: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "19") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:17: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "28") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "14") (realdamage "2") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:19: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6778 8882 -148") (victim_position "6599 9527 3") L 11/03/2026 - 00:45:19: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:45:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:45:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 11/03/2026 - 00:45:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "32") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 11/03/2026 - 00:45:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "36") (realdamage "7") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:26: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6161 9588 -237") (victim_position "6500 9202 -287") L 11/03/2026 - 00:45:26: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:45:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "188") L 11/03/2026 - 00:45:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "86") (weapon "quake_rl") L 11/03/2026 - 00:45:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:30: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:30: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "70") (weapon "quake_rl") L 11/03/2026 - 00:45:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (realdamage "37") (weapon "quake_rl") L 11/03/2026 - 00:45:31: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6482 9473 7") (victim_position "6546 9690 -148") L 11/03/2026 - 00:45:31: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:33: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:45:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:34: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:34: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "85") (weapon "quake_rl") L 11/03/2026 - 00:45:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "48") (weapon "quake_rl") (airshot "1") (height "516") L 11/03/2026 - 00:45:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "43") (weapon "quake_rl") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:38: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:38: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:42: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:42: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (realdamage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:45:42: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "7080 9387 -243") (victim_position "6591 9521 3") L 11/03/2026 - 00:45:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:45:43: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "59") (weapon "quake_rl") L 11/03/2026 - 00:45:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:49: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:49: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "91") (realdamage "6") (weapon "quake_rl") L 11/03/2026 - 00:45:49: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6789 8892 -121") (victim_position "6431 9190 -272") L 11/03/2026 - 00:45:49: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:45:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:45:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:45:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "64") (realdamage "62") (weapon "quake_rl") L 11/03/2026 - 00:45:53: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6685 9439 31") (victim_position "6629 10013 -209") L 11/03/2026 - 00:45:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:45:54: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:55: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:55: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "318") L 11/03/2026 - 00:45:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:55: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:55: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:45:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:56: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:56: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "63") (realdamage "32") (weapon "quake_rl") L 11/03/2026 - 00:45:56: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6642 9136 -143") (victim_position "6411 9057 -164") L 11/03/2026 - 00:45:56: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:45:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:45:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:45:59: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:45:59: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "56") (weapon "quake_rl") L 11/03/2026 - 00:46:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "339") L 11/03/2026 - 00:46:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:00: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6940 9997 -232") (victim_position "6700 9658 -277") L 11/03/2026 - 00:46:00: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:46:02: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:46:04: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:46:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:07: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "15") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:10: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "34") (weapon "quake_rl") L 11/03/2026 - 00:46:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "23") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "41") (realdamage "4") (weapon "quake_rl") L 11/03/2026 - 00:46:15: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6828 8957 -75") (victim_position "6414 9319 -255") L 11/03/2026 - 00:46:15: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:46:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "89") (weapon "quake_rl") L 11/03/2026 - 00:46:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:19: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:19: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:46:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:46:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:20: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:20: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:20: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:20: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "world" (attacker_position "6838 9257 -4") (victim_position "6289 9243 -240") L 11/03/2026 - 00:46:20: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:46:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:46:22: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:22: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:46:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:46:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:46:24: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "44") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "44") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "39") (realdamage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:26: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6743 9550 -277") (victim_position "6824 10002 -276") L 11/03/2026 - 00:46:26: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:46:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:29: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:29: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "98") (weapon "quake_rl") L 11/03/2026 - 00:46:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:31: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "67") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:32: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:32: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "86") (realdamage "77") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:32: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6422 9728 -148") (victim_position "6558 9631 -148") L 11/03/2026 - 00:46:32: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:46:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:46:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:46:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:46:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:37: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:37: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "53") (realdamage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:37: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6661 9236 298") (victim_position "6571 9367 3") L 11/03/2026 - 00:46:37: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:46:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:39: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:39: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:46:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "91") (weapon "quake_rl") L 11/03/2026 - 00:46:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:41: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 11/03/2026 - 00:46:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "49") (realdamage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:42: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6572 9317 3") (victim_position "6801 9409 67") L 11/03/2026 - 00:46:42: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:46:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:46:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "215") L 11/03/2026 - 00:46:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:45: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:45: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:46:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:46: "n<84><[U:1:103654425]>" committed suicide with "quake_rl" (attacker_position "6666 8953 -108") L 11/03/2026 - 00:46:46: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:46:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:48: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:48: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:46:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:50: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:50: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:46:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:50: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:50: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:46:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:51: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:51: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:52: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:52: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:52: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:52: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:46:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:46:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:54: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:54: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "95") (realdamage "1") (weapon "quake_rl") L 11/03/2026 - 00:46:54: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "7281 9544 -114") (victim_position "7193 9590 -237") L 11/03/2026 - 00:46:54: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:46:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:46:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:59: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:46:59: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:46:59: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:47:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "65") (weapon "quake_rl") L 11/03/2026 - 00:47:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:01: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:01: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:01: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:01: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 11/03/2026 - 00:47:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "32") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "25") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "10") (realdamage "4") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6361 9679 -148") (victim_position "6123 9104 -220") L 11/03/2026 - 00:47:03: "n<84><[U:1:103654425]>" triggered "domination" against "Pixel<83><[U:1:985198286]>" L 11/03/2026 - 00:47:03: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:47:06: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:06: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:06: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:06: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 11/03/2026 - 00:47:07: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:07: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:07: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:47:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:47:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "21") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:09: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:09: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "98") (weapon "quake_rl") L 11/03/2026 - 00:47:09: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:09: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:09: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "26") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:10: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:10: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:10: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "14") (realdamage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:10: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6717 8981 -3") (victim_position "6991 9552 -250") L 11/03/2026 - 00:47:10: "Pixel<83><[U:1:985198286]>" triggered "revenge" against "n<84><[U:1:103654425]>" L 11/03/2026 - 00:47:10: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:47:12: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:12: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:12: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 11/03/2026 - 00:47:12: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:12: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "473") L 11/03/2026 - 00:47:12: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "83") (weapon "quake_rl") L 11/03/2026 - 00:47:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "49") (realdamage "45") (weapon "quake_rl") L 11/03/2026 - 00:47:14: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6831 9401 -86") (victim_position "6514 9443 134") L 11/03/2026 - 00:47:14: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:47:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:17: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:18: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:18: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "78") (weapon "quake_rl") L 11/03/2026 - 00:47:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 11/03/2026 - 00:47:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:19: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "46") (weapon "quake_rl") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "42") (realdamage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:19: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "7052 8974 159") (victim_position "6768 9286 -148") L 11/03/2026 - 00:47:19: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:47:21: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:22: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:23: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:23: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:47:23: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:23: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:47:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:26: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:26: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:26: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "47") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:27: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:27: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:27: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "96") (realdamage "89") (weapon "quake_rl") L 11/03/2026 - 00:47:27: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6557 9341 3") (victim_position "6227 9394 -246") L 11/03/2026 - 00:47:27: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:47:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:29: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:29: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:47:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:30: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:30: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:30: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:47:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:31: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:31: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:34: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:34: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:34: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 11/03/2026 - 00:47:34: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:35: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:35: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:35: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "39") (weapon "quake_rl") L 11/03/2026 - 00:47:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:35: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:35: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "14") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "36") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:36: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6585 9337 3") (victim_position "6407 9811 -134") L 11/03/2026 - 00:47:36: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:47:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:38: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:38: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:38: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:47:39: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:39: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:39: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "105") (weapon "quake_rl") L 11/03/2026 - 00:47:39: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 11/03/2026 - 00:47:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:41: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:42: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:44: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:44: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "30") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:44: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:44: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:44: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "63") (realdamage "18") (weapon "quake_rl") L 11/03/2026 - 00:47:44: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6621 9439 3") (victim_position "6643 9869 -267") L 11/03/2026 - 00:47:45: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:47:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "79") (weapon "quake_rl") L 11/03/2026 - 00:47:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:48: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:48: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 11/03/2026 - 00:47:48: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:48: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "110") (weapon "quake_rl") L 11/03/2026 - 00:47:48: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:49: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:49: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:49: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:49: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:51: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:54: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:55: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:47:55: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "12") (realdamage "9") (weapon "shotgun_soldier") L 11/03/2026 - 00:47:55: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "5905 9046 -97") (victim_position "6627 9181 -148") L 11/03/2026 - 00:47:55: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:47:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:47:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:47:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "184") L 11/03/2026 - 00:47:59: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:00: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:00: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:00: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:00: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "65") (realdamage "52") (weapon "quake_rl") L 11/03/2026 - 00:48:00: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6597 9325 3") (victim_position "6609 9181 -143") L 11/03/2026 - 00:48:00: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:48:02: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:02: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:02: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 11/03/2026 - 00:48:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:03: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:03: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "60") (weapon "quake_rl") L 11/03/2026 - 00:48:03: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:04: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:04: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:04: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "62") (weapon "quake_rl") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "75") (weapon "quake_rl") L 11/03/2026 - 00:48:05: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:05: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "103") (weapon "quake_rl") L 11/03/2026 - 00:48:05: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "7") (realdamage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:05: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6394 9681 -62") (victim_position "6702 9884 -141") L 11/03/2026 - 00:48:05: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:48:08: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "107") (weapon "quake_rl") L 11/03/2026 - 00:48:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "77") (weapon "quake_rl") L 11/03/2026 - 00:48:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:08: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "101") (weapon "quake_rl") L 11/03/2026 - 00:48:09: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "world" (attacker_position "6826 9646 325") (victim_position "6446 9598 -146") L 11/03/2026 - 00:48:09: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:48:09: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:11: "n<84><[U:1:103654425]>" picked up item "tf_ammo_pack" L 11/03/2026 - 00:48:13: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:13: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:13: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "243") L 11/03/2026 - 00:48:13: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:13: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 11/03/2026 - 00:48:13: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:14: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:14: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:14: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:14: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "5") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:14: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:14: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "40") (weapon "quake_rl") L 11/03/2026 - 00:48:15: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:15: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:15: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "41") (realdamage "18") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:15: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "5888 9687 -229") (victim_position "6293 10005 -148") L 11/03/2026 - 00:48:15: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:48:17: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:18: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:18: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:18: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:18: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 11/03/2026 - 00:48:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:19: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:19: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:19: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "38") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:22: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:22: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:22: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "49") (weapon "quake_rl") L 11/03/2026 - 00:48:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:23: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:23: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:24: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:24: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 11/03/2026 - 00:48:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "6") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:24: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:24: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:24: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:25: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:25: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:25: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "47") (realdamage "14") (weapon "quake_rl") L 11/03/2026 - 00:48:25: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6661 9460 3") (victim_position "6924 9734 -243") L 11/03/2026 - 00:48:25: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:48:27: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:27: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:27: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "68") (weapon "quake_rl") L 11/03/2026 - 00:48:28: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:28: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "110") (weapon "quake_rl") L 11/03/2026 - 00:48:28: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:28: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:29: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:29: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:30: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:31: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:32: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:32: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:33: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:35: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:36: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:36: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:37: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:37: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:37: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:37: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "10") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:38: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:40: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:40: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:40: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "41") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:40: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:40: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:40: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "62") (realdamage "17") (weapon "quake_rl") L 11/03/2026 - 00:48:40: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "quake_rl" (attacker_position "6895 8888 -114") (victim_position "6416 8979 -215") L 11/03/2026 - 00:48:40: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:48:43: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:43: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:43: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 11/03/2026 - 00:48:43: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:44: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:45: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:45: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:45: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "51") (weapon "quake_rl") L 11/03/2026 - 00:48:45: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:45: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:45: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:48:46: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:46: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:46: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "29") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:46: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:46: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:46: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "3") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:47: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:47: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:47: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:47: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:47: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:47: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "17") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:48: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:48: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:48: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "4") (realdamage "1") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:48: "n<84><[U:1:103654425]>" killed "Pixel<83><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "6728 8657 -146") (victim_position "6570 9355 3") L 11/03/2026 - 00:48:48: "Pixel<83><[U:1:985198286]>" spawned as "soldier" L 11/03/2026 - 00:48:50: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:50: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:51: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:51: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:51: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "52") (weapon "quake_rl") L 11/03/2026 - 00:48:53: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:53: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 11/03/2026 - 00:48:53: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:53: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:53: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "105") (realdamage "85") (weapon "quake_rl") (airshot "1") (height "233") L 11/03/2026 - 00:48:53: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "quake_rl" (attacker_position "6650 9369 120") (victim_position "6390 9435 85") L 11/03/2026 - 00:48:53: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:53: "n<84><[U:1:103654425]>" spawned as "soldier" L 11/03/2026 - 00:48:55: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:55: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:56: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:56: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 11/03/2026 - 00:48:56: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:56: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:57: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 11/03/2026 - 00:48:57: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "517") L 11/03/2026 - 00:48:57: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 11/03/2026 - 00:48:57: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:57: "n<84><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:57: "n<84><[U:1:103654425]>" triggered "damage" against "Pixel<83><[U:1:985198286]>" (damage "33") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "37") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "n<84><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" triggered "damage" against "n<84><[U:1:103654425]>" (damage "27") (realdamage "16") (weapon "shotgun_soldier") L 11/03/2026 - 00:48:58: "Pixel<83><[U:1:985198286]>" killed "n<84><[U:1:103654425]>" with "shotgun_soldier" (attacker_position "6971 9673 -100") (victim_position "6469 9398 3") L 11/03/2026 - 00:48:58: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:103654425]") (winner_score "20") (loser_score "15")