L 11/09/2026 - 00:37:07: World triggered "meta_data" (matchid "2611090037076022") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/09/2026 - 00:37:07: "rare forever<28><[U:1:887861144]>" changed role to "scout" L 11/09/2026 - 00:37:07: "X_X<27><[U:1:371577205]>" changed role to "soldier" L 11/09/2026 - 00:37:31: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:37:36: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:37:39: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:37:46: "X_X<27><[U:1:371577205]>" say "if i go to the us" L 11/09/2026 - 00:38:02: "X_X<27><[U:1:371577205]>" say "i would go to a cyber" L 11/09/2026 - 00:38:13: "X_X<27><[U:1:371577205]>" say "and play there, even if there wasn't a lan at the moment" L 11/09/2026 - 00:38:16: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:16: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:17: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:17: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:17: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:17: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 00:38:18: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:18: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:18: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:38:18: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:18: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:18: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "101") (weapon "quake_rl") L 11/09/2026 - 00:38:19: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:19: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:19: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:19: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:19: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "17") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:20: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:20: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:20: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "31") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:20: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:20: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "53") (realdamage "27") (weapon "quake_rl") L 11/09/2026 - 00:38:20: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-11068 12905 168") (victim_position "-11119 12273 120") L 11/09/2026 - 00:38:21: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:38:23: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:24: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:24: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:24: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 00:38:24: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:25: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:25: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "267") L 11/09/2026 - 00:38:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:25: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:26: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:26: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:26: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:26: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "29") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:26: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:26: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "48") (weapon "quake_rl") L 11/09/2026 - 00:38:27: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:27: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:27: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "68") (realdamage "5") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:27: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11070 13055 120") (victim_position "-11148 12758 222") L 11/09/2026 - 00:38:27: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:38:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:29: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:29: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:29: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:38:30: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:30: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "30") (weapon "quake_rl") L 11/09/2026 - 00:38:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:31: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:31: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:32: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:32: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "80") (weapon "quake_rl") L 11/09/2026 - 00:38:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:32: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:32: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:32: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:32: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "45") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:33: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:33: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:33: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "17") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:33: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:33: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:33: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "12") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "53") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "21") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "20") (realdamage "5") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:34: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11073 12206 120") (victim_position "-11038 12634 232") L 11/09/2026 - 00:38:34: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:38:37: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:38: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:39: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:39: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "84") (weapon "quake_rl") L 11/09/2026 - 00:38:39: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:39: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:40: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:40: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:38:40: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:40: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:40: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "61") (weapon "quake_rl") L 11/09/2026 - 00:38:40: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:40: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:40: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:40: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "5") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "23") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:42: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:43: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:43: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "7") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:44: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:44: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:44: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "84") (realdamage "7") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:44: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11088 12441 168") (victim_position "-11128 12629 232") L 11/09/2026 - 00:38:44: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:38:46: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:46: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:46: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "325") L 11/09/2026 - 00:38:46: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:47: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:47: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:47: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:38:47: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "105") (weapon "quake_rl") L 11/09/2026 - 00:38:48: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "24") (weapon "shotgun_soldier") L 11/09/2026 - 00:38:48: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:48: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "52") (realdamage "24") (weapon "quake_rl") L 11/09/2026 - 00:38:48: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-11123 12758 232") (victim_position "-11155 13041 162") L 11/09/2026 - 00:38:48: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:38:49: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:50: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:51: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:51: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "74") (weapon "quake_rl") L 11/09/2026 - 00:38:51: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:51: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "77") (weapon "quake_rl") L 11/09/2026 - 00:38:51: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:52: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:52: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:52: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:38:53: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:53: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:53: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "88") (realdamage "53") (weapon "quake_rl") L 11/09/2026 - 00:38:53: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-11131 12676 300") (victim_position "-11166 12576 120") L 11/09/2026 - 00:38:53: "X_X<27><[U:1:371577205]>" triggered "domination" against "rare forever<28><[U:1:887861144]>" L 11/09/2026 - 00:38:53: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:38:56: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:57: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:57: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:58: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:58: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "103") (weapon "quake_rl") L 11/09/2026 - 00:38:58: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:58: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "80") (weapon "quake_rl") L 11/09/2026 - 00:38:58: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:58: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:59: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:38:59: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:38:59: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "45") (weapon "quake_rl") L 11/09/2026 - 00:38:59: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:59: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:38:59: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "20") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:00: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:00: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:00: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:00: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "19") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:00: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:00: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:00: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "5") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "25") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "13") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "30") (realdamage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11029 13101 120") (victim_position "-10924 12794 120") L 11/09/2026 - 00:39:01: "rare forever<28><[U:1:887861144]>" triggered "revenge" against "X_X<27><[U:1:371577205]>" L 11/09/2026 - 00:39:01: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:39:03: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:03: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:04: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:05: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:06: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:06: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:06: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "77") (weapon "quake_rl") L 11/09/2026 - 00:39:06: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:06: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:06: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 11/09/2026 - 00:39:07: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:07: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:07: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:07: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "48") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:07: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "57") (weapon "quake_rl") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "36") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:08: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:08: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "45") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:09: "X_X<27><[U:1:371577205]>" picked up item "tf_ammo_pack" L 11/09/2026 - 00:39:09: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:09: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:09: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "48") (realdamage "11") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:09: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11205 12462 120") (victim_position "-11275 12863 120") L 11/09/2026 - 00:39:09: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:39:11: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:12: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:12: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:12: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:12: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:39:12: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:12: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "80") (weapon "quake_rl") L 11/09/2026 - 00:39:13: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:13: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:13: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:13: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "61") (weapon "quake_rl") L 11/09/2026 - 00:39:14: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:14: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:14: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:14: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "77") (weapon "quake_rl") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "30") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "12") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "39") (realdamage "4") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:15: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10938 12415 120") (victim_position "-10595 12715 101") L 11/09/2026 - 00:39:15: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:39:17: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:18: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:18: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:18: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 00:39:18: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:18: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:18: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "92") (weapon "quake_rl") L 11/09/2026 - 00:39:18: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:19: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:19: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:19: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:39:19: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:20: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:20: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "16") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:20: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:20: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:20: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "101") (realdamage "72") (weapon "quake_rl") (airshot "1") (height "269") L 11/09/2026 - 00:39:20: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-10918 12967 120") (victim_position "-11051 12915 437") L 11/09/2026 - 00:39:20: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:39:23: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:24: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:24: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:24: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 00:39:24: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:24: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:24: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "239") L 11/09/2026 - 00:39:24: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:25: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:25: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:25: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "112") (weapon "quake_rl") L 11/09/2026 - 00:39:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:26: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:27: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:27: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:27: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "34") (realdamage "15") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:27: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10852 13434 120") (victim_position "-10560 13229 -117") L 11/09/2026 - 00:39:27: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:39:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:29: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:30: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:30: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 00:39:30: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:30: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:30: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "102") (weapon "quake_rl") L 11/09/2026 - 00:39:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:31: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:31: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:31: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "85") (weapon "quake_rl") L 11/09/2026 - 00:39:31: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:31: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:31: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:31: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "20") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "18") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:32: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:33: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:33: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:33: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "22") (realdamage "2") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:33: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11219 13488 120") (victim_position "-11062 13745 753") L 11/09/2026 - 00:39:33: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:39:35: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:36: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:36: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:39:36: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:36: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:37: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:37: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:39:37: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:37: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "87") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:38: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:38: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "73") (weapon "quake_rl") L 11/09/2026 - 00:39:38: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "87") (realdamage "64") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:38: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11224 14118 120") (victim_position "-11085 14101 120") L 11/09/2026 - 00:39:38: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:39:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:42: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:42: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:42: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "96") (weapon "quake_rl") L 11/09/2026 - 00:39:42: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:42: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 00:39:43: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:43: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:43: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:39:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:43: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:43: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 00:39:44: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:44: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:45: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:45: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:45: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "54") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:45: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:45: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "61") (realdamage "59") (weapon "quake_rl") L 11/09/2026 - 00:39:45: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-10836 13702 169") (victim_position "-11113 13806 232") L 11/09/2026 - 00:39:45: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:45: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:39:47: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:39:48: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "112") (weapon "quake_rl") L 11/09/2026 - 00:39:49: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:50: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:50: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:50: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:50: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "3") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:50: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:50: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "24") (weapon "quake_rl") L 11/09/2026 - 00:39:50: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "7") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:51: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 00:39:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "28") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:51: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "23") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "79") (realdamage "12") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:52: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11236 13423 120") (victim_position "-11017 13550 232") L 11/09/2026 - 00:39:53: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:39:54: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:55: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:55: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:55: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 00:39:55: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:56: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:56: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:56: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "102") (weapon "quake_rl") L 11/09/2026 - 00:39:56: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:56: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:56: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "58") (weapon "quake_rl") L 11/09/2026 - 00:39:57: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:57: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:39:57: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:39:57: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "53") (weapon "quake_rl") L 11/09/2026 - 00:39:57: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:57: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:57: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:57: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:58: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:58: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:39:58: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "78") (realdamage "60") (weapon "shotgun_soldier") L 11/09/2026 - 00:39:58: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11203 12955 120") (victim_position "-10980 13147 120") L 11/09/2026 - 00:39:58: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:40:01: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:02: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:02: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:02: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "235") L 11/09/2026 - 00:40:02: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:02: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "64") (weapon "quake_rl") L 11/09/2026 - 00:40:02: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:03: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:03: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "85") (realdamage "58") (weapon "quake_rl") L 11/09/2026 - 00:40:03: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-10979 12885 331") (victim_position "-11060 13104 173") L 11/09/2026 - 00:40:03: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:40:06: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:06: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:06: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:06: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "64") (weapon "quake_rl") L 11/09/2026 - 00:40:06: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:06: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "315") L 11/09/2026 - 00:40:06: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:07: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:08: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:08: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:08: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "37") (weapon "quake_rl") L 11/09/2026 - 00:40:08: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:09: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:09: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:09: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "19") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:10: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:10: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:10: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:10: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "45") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:11: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:11: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:11: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "13") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:11: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:11: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:11: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "24") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "14") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "14") (realdamage "9") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:12: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10390 12786 51") (victim_position "-10696 12992 192") L 11/09/2026 - 00:40:13: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:40:14: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:15: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:15: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:15: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "107") (weapon "quake_rl") L 11/09/2026 - 00:40:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:16: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:16: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:16: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 00:40:17: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:17: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:17: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:40:17: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:17: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:17: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "106") (weapon "quake_rl") L 11/09/2026 - 00:40:17: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:18: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:18: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:18: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:18: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "27") (realdamage "1") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:18: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10959 12699 301") (victim_position "-11156 12345 205") L 11/09/2026 - 00:40:18: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:40:20: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:21: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:21: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:21: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "110") (weapon "quake_rl") L 11/09/2026 - 00:40:21: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:22: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:22: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:22: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:22: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 00:40:23: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:23: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:23: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:23: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "55") (realdamage "35") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:23: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10999 13011 230") (victim_position "-10934 12733 236") L 11/09/2026 - 00:40:23: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:40:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:25: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:25: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:25: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "80") (weapon "quake_rl") (airshot "1") (height "174") L 11/09/2026 - 00:40:25: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:25: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "45") (weapon "quake_rl") L 11/09/2026 - 00:40:26: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:26: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:26: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "67") (weapon "quake_rl") L 11/09/2026 - 00:40:26: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:26: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:26: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "44") (weapon "quake_rl") L 11/09/2026 - 00:40:27: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:27: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:27: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:27: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "5") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:28: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "36") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "44") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "37") (realdamage "18") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:30: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10991 12569 232") (victim_position "-11027 12919 168") L 11/09/2026 - 00:40:30: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:40:32: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:33: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:33: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "76") (weapon "quake_rl") L 11/09/2026 - 00:40:33: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:33: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "53") (weapon "quake_rl") L 11/09/2026 - 00:40:33: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:34: "X_X<27><[U:1:371577205]>" picked up item "tf_ammo_pack" L 11/09/2026 - 00:40:34: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:34: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:34: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:34: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 00:40:35: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:35: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:40:35: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:36: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:36: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:36: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "66") (realdamage "6") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:36: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11237 12815 120") (victim_position "-10979 12737 355") L 11/09/2026 - 00:40:36: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:40:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:38: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:39: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:39: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "43") (weapon "quake_rl") L 11/09/2026 - 00:40:39: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:40: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:40: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:40: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:40:41: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:41: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:41: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "67") (weapon "quake_rl") L 11/09/2026 - 00:40:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:41: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:41: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "63") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:42: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:42: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:42: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "100") (weapon "quake_rl") L 11/09/2026 - 00:40:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:42: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:42: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "9") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:42: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:43: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:43: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "22") (realdamage "9") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:43: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11110 12152 120") (victim_position "-11148 12849 120") L 11/09/2026 - 00:40:43: "rare forever<28><[U:1:887861144]>" triggered "domination" against "X_X<27><[U:1:371577205]>" L 11/09/2026 - 00:40:43: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:40:45: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:45: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:46: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:46: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:46: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:40:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:47: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:47: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "80") (weapon "quake_rl") L 11/09/2026 - 00:40:47: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:47: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:40:47: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:48: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:48: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:48: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "42") (weapon "quake_rl") L 11/09/2026 - 00:40:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "13") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:49: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:50: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:52: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:52: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:52: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "15") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:52: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:52: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:52: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "41") (weapon "quake_rl") L 11/09/2026 - 00:40:52: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:52: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:52: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "22") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "29") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "30") (realdamage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:53: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10928 13046 120") (victim_position "-10997 12562 232") L 11/09/2026 - 00:40:53: "X_X<27><[U:1:371577205]>" triggered "revenge" against "rare forever<28><[U:1:887861144]>" L 11/09/2026 - 00:40:53: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:40:56: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:56: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:57: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:57: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:57: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "57") (weapon "quake_rl") L 11/09/2026 - 00:40:57: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:57: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:58: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:59: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:59: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:59: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "35") (weapon "shotgun_soldier") L 11/09/2026 - 00:40:59: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:40:59: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:40:59: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "49") (weapon "quake_rl") L 11/09/2026 - 00:40:59: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:59: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:40:59: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "14") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:00: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:00: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:00: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "62") (weapon "quake_rl") L 11/09/2026 - 00:41:00: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "47") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "16") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:02: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:02: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:02: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "66") (realdamage "11") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:02: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11097 12503 232") (victim_position "-11182 12670 120") L 11/09/2026 - 00:41:02: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:05: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:05: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:06: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:06: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "63") (weapon "quake_rl") L 11/09/2026 - 00:41:06: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:06: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:06: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "64") (weapon "quake_rl") L 11/09/2026 - 00:41:07: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:07: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:07: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:07: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "105") (weapon "quake_rl") L 11/09/2026 - 00:41:08: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:08: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:08: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "81") (weapon "quake_rl") L 11/09/2026 - 00:41:08: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:08: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:08: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:08: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:08: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:10: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:10: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:10: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "3") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:10: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:10: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:10: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "3") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:11: "X_X<27><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11218 12449 120") (victim_position "-11293 13401 120") L 11/09/2026 - 00:41:11: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:41:14: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:14: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:15: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:16: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:16: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:16: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "72") (weapon "quake_rl") L 11/09/2026 - 00:41:16: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:16: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:16: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:16: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "65") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:17: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:17: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:17: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "66") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:17: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:17: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:17: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:17: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "33") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:18: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:18: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:18: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "79") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:18: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "world" (attacker_position "-11030 12885 229") (victim_position "-11044 12712 240") L 11/09/2026 - 00:41:18: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:20: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:21: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:21: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "50") (weapon "quake_rl") L 11/09/2026 - 00:41:21: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:21: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:22: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:22: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:22: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:22: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:41:23: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:23: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:23: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "54") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:23: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:23: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:23: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "67") (realdamage "63") (weapon "quake_rl") L 11/09/2026 - 00:41:23: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "quake_rl" (attacker_position "-11060 12693 232") (victim_position "-11100 12945 191") L 11/09/2026 - 00:41:23: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:25: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:26: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:26: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:41:26: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:26: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "91") (weapon "quake_rl") L 11/09/2026 - 00:41:26: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:27: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:27: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:27: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:41:27: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:28: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:28: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:28: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "82") (weapon "quake_rl") L 11/09/2026 - 00:41:28: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:28: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:29: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:29: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:29: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:31: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:31: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:31: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "64") (realdamage "25") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:31: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11134 12669 238") (victim_position "-11102 12418 168") L 11/09/2026 - 00:41:31: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:33: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:33: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:33: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "76") (weapon "quake_rl") L 11/09/2026 - 00:41:33: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:33: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:33: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "50") (weapon "quake_rl") L 11/09/2026 - 00:41:34: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:35: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:35: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:35: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "106") (weapon "quake_rl") L 11/09/2026 - 00:41:36: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:36: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:36: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:36: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "75") (realdamage "44") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:36: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10975 12625 228") (victim_position "-11118 12926 268") L 11/09/2026 - 00:41:36: "rare forever<28><[U:1:887861144]>" triggered "domination" against "X_X<27><[U:1:371577205]>" L 11/09/2026 - 00:41:36: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:38: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:38: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:38: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "58") (weapon "quake_rl") L 11/09/2026 - 00:41:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:39: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:39: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:39: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:41:40: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:40: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:40: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "50") (weapon "quake_rl") L 11/09/2026 - 00:41:40: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:41: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:41: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 00:41:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:41: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:41: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "52") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:41: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "28") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:42: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "54") (realdamage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:42: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11082 12468 228") (victim_position "-11082 12772 232") L 11/09/2026 - 00:41:42: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:44: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:44: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:45: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:45: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "77") (weapon "quake_rl") L 11/09/2026 - 00:41:45: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:46: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:46: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:46: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "91") (weapon "quake_rl") L 11/09/2026 - 00:41:46: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:47: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:47: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 00:41:47: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:47: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:41:47: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "84") (realdamage "57") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:48: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11085 12924 168") (victim_position "-11072 12764 299") L 11/09/2026 - 00:41:48: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:50: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:50: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:50: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:50: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "73") (weapon "quake_rl") L 11/09/2026 - 00:41:50: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:50: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:41:50: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:51: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:52: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:52: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:41:52: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:52: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:52: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 00:41:52: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:53: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:53: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "63") (realdamage "54") (weapon "quake_rl") L 11/09/2026 - 00:41:53: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "quake_rl" (attacker_position "-11303 13243 287") (victim_position "-10962 12600 242") L 11/09/2026 - 00:41:53: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:53: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:41:55: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:55: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:55: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:55: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "44") (weapon "quake_rl") L 11/09/2026 - 00:41:56: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:56: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:56: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "80") (weapon "quake_rl") L 11/09/2026 - 00:41:56: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:57: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:57: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:57: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:41:57: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:58: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:58: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:41:58: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "47") (weapon "shotgun_soldier") L 11/09/2026 - 00:41:58: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:41:58: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:41:58: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "103") (realdamage "47") (weapon "quake_rl") L 11/09/2026 - 00:41:58: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "quake_rl" (attacker_position "-10894 13080 120") (victim_position "-11160 13243 120") L 11/09/2026 - 00:41:58: "X_X<27><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:42:00: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:00: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:01: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:42:01: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:42:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:01: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:42:01: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 00:42:01: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:42:01: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "258") L 11/09/2026 - 00:42:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:02: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:02: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:42:02: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:42:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:02: "X_X<27><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:42:03: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:42:03: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:42:03: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<27><[U:1:371577205]>" (damage "16") (weapon "shotgun_soldier") L 11/09/2026 - 00:42:03: "X_X<27><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:42:03: "X_X<27><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "42") (weapon "quake_rl") L 11/09/2026 - 00:42:03: "X_X<27><[U:1:371577205]>" joined team "Spectator" L 11/09/2026 - 00:42:03: "rare forever<28><[U:1:887861144]>" killed "X_X<27><[U:1:371577205]>" with "world" (attacker_position "-11228 12730 210") (victim_position "-10985 13339 240") L 11/09/2026 - 00:42:03: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:371577205]") (winner_score "20") (loser_score "16")