L 11/09/2026 - 00:44:55: World triggered "meta_data" (matchid "2611090044550924") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/09/2026 - 00:44:55: "rare forever<28><[U:1:887861144]>" changed role to "soldier" L 11/09/2026 - 00:44:55: "X_X<29><[U:1:371577205]>" changed role to "soldier" L 11/09/2026 - 00:44:57: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:44:57: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:44:58: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:44:58: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:44:58: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 11/09/2026 - 00:44:58: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:44:59: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:00: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:00: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "95") (weapon "quake_rl") L 11/09/2026 - 00:45:00: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:01: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:01: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:01: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "48") (weapon "quake_rl") L 11/09/2026 - 00:45:01: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:01: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:01: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "22") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "83") (realdamage "36") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:02: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10706 12808 22") (victim_position "-10694 12604 103") L 11/09/2026 - 00:45:03: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:04: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:05: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:06: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:06: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:06: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:06: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "76") (weapon "quake_rl") L 11/09/2026 - 00:45:07: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:07: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:07: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 00:45:07: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:08: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:09: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:09: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:09: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "108") (realdamage "101") (weapon "quake_rl") L 11/09/2026 - 00:45:09: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-10896 13438 166") (victim_position "-11090 13403 168") L 11/09/2026 - 00:45:09: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:12: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:12: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:13: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:13: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:45:13: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:13: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:14: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:14: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:14: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 00:45:14: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:15: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:16: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:17: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:17: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 00:45:17: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:17: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:17: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "24") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:17: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:17: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:17: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:45:17: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:17: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:18: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:18: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:18: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "16") (realdamage "12") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:18: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11080 12787 378") (victim_position "-10975 12718 168") L 11/09/2026 - 00:45:18: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:21: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:22: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:22: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:22: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:22: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:45:22: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:23: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:23: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:24: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:24: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 11/09/2026 - 00:45:24: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:24: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:24: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:24: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "46") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:24: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:24: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:24: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "30") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:25: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:25: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:25: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:25: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:25: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:25: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "19") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:29: "rare forever<28><[U:1:887861144]>" picked up item "tf_ammo_pack" L 11/09/2026 - 00:45:30: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:31: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:31: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "102") (realdamage "27") (weapon "quake_rl") (crit "mini") L 11/09/2026 - 00:45:31: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-11161 12890 120") (victim_position "-11171 12829 187") L 11/09/2026 - 00:45:31: "X_X<29><[U:1:371577205]>" triggered "domination" against "rare forever<28><[U:1:887861144]>" L 11/09/2026 - 00:45:31: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:31: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:34: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:34: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:35: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:35: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:45:35: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:35: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "305") L 11/09/2026 - 00:45:35: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:36: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:36: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:36: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:36: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:36: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "31") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:36: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:36: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "50") (weapon "quake_rl") L 11/09/2026 - 00:45:37: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:37: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:37: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:37: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "36") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:37: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:37: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:37: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "34") (realdamage "12") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:37: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10913 12827 120") (victim_position "-11199 13290 120") L 11/09/2026 - 00:45:37: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:40: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:41: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:42: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:43: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:43: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:43: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "58") (weapon "quake_rl") L 11/09/2026 - 00:45:43: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:43: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:43: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "52") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:44: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:44: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:44: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:44: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "37") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:44: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:44: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "86") (weapon "quake_rl") L 11/09/2026 - 00:45:44: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:44: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:44: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "31") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:45: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:45: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:45: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:45: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:45: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "37") (realdamage "24") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:45: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11166 12205 120") (victim_position "-11104 12672 232") L 11/09/2026 - 00:45:45: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:47: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 00:45:48: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:48: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:48: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 11/09/2026 - 00:45:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:49: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:49: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "111") (weapon "quake_rl") L 11/09/2026 - 00:45:49: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "10") (realdamage "9") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11409 13073 375") (victim_position "-10698 12552 108") L 11/09/2026 - 00:45:49: "rare forever<28><[U:1:887861144]>" triggered "revenge" against "X_X<29><[U:1:371577205]>" L 11/09/2026 - 00:45:50: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:45:51: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:52: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:52: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:52: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:52: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "97") (weapon "quake_rl") L 11/09/2026 - 00:45:52: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:52: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:52: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:45:53: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:53: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:53: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:53: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "98") (weapon "quake_rl") L 11/09/2026 - 00:45:53: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:53: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:45:54: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:54: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:45:54: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "57") (realdamage "56") (weapon "shotgun_soldier") L 11/09/2026 - 00:45:54: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10952 13671 148") (victim_position "-11014 13884 239") L 11/09/2026 - 00:45:54: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:45:57: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:58: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:58: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:58: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:59: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:59: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "107") (weapon "quake_rl") L 11/09/2026 - 00:45:59: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:59: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:45:59: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:45:59: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "74") (weapon "quake_rl") L 11/09/2026 - 00:46:00: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:00: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:00: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "13") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:00: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:00: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:00: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:00: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "22") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:02: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:02: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "15") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:02: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:03: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:03: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "88") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "35") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "14") (realdamage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:04: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11062 13442 232") (victim_position "-10679 13336 75") L 11/09/2026 - 00:46:04: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:06: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:06: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:07: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:07: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "78") (weapon "quake_rl") L 11/09/2026 - 00:46:07: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:07: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:07: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:07: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:46:08: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:08: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:46:08: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:09: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:09: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:09: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "11") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:10: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "13") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:10: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "64") (weapon "quake_rl") L 11/09/2026 - 00:46:10: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "39") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:10: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "32") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "41") (realdamage "16") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:11: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11017 13722 232") (victim_position "-10955 13319 120") L 11/09/2026 - 00:46:12: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:13: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:14: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:14: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:15: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:15: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 00:46:15: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:15: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:15: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "92") (weapon "quake_rl") L 11/09/2026 - 00:46:16: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:16: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:16: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:16: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "23") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:16: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:17: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:17: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "101") (realdamage "86") (weapon "quake_rl") L 11/09/2026 - 00:46:17: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-11053 13794 232") (victim_position "-11280 13575 120") L 11/09/2026 - 00:46:17: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:19: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:19: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:20: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:20: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 00:46:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:21: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:21: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:21: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:21: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "95") (weapon "quake_rl") L 11/09/2026 - 00:46:22: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:22: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:22: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:22: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "88") (realdamage "81") (weapon "quake_rl") L 11/09/2026 - 00:46:22: "X_X<29><[U:1:371577205]>" killed "rare forever<28><[U:1:887861144]>" with "quake_rl" (attacker_position "-10898 13463 185") (victim_position "-11082 13760 232") L 11/09/2026 - 00:46:22: "rare forever<28><[U:1:887861144]>" spawned as "soldier" L 11/09/2026 - 00:46:25: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:26: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:26: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:26: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:26: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:46:26: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:27: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:28: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:29: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:29: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 00:46:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:30: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:30: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "42") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:30: "X_X<29><[U:1:371577205]>" picked up item "tf_ammo_pack" L 11/09/2026 - 00:46:30: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:30: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:31: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:31: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:46:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:32: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:32: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "47") (realdamage "11") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:32: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11061 13796 232") (victim_position "-11368 13554 49") L 11/09/2026 - 00:46:32: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:34: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:34: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:34: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:34: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "53") (weapon "quake_rl") L 11/09/2026 - 00:46:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:35: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:35: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "78") (weapon "quake_rl") L 11/09/2026 - 00:46:35: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:36: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:36: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:36: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "328") L 11/09/2026 - 00:46:36: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:36: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "world" (attacker_position "-11134 13837 168") (victim_position "-11278 13238 124") L 11/09/2026 - 00:46:37: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:37: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:40: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:40: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:41: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:41: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "95") (weapon "quake_rl") L 11/09/2026 - 00:46:41: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:41: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:41: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "252") L 11/09/2026 - 00:46:42: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:43: "X_X<29><[U:1:371577205]>" picked up item "tf_ammo_pack" L 11/09/2026 - 00:46:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:44: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:44: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "45") (realdamage "21") (weapon "quake_rl") L 11/09/2026 - 00:46:44: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-11083 13830 232") (victim_position "-11329 13386 236") L 11/09/2026 - 00:46:44: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:46: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:46: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:46: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:46: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "40") (weapon "quake_rl") L 11/09/2026 - 00:46:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:47: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:48: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:48: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "71") (weapon "quake_rl") L 11/09/2026 - 00:46:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:48: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:48: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 00:46:48: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:48: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:48: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:48: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "24") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:49: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:49: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "22") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 00:46:49: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:49: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:49: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "21") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "45") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "38") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "20") (realdamage "10") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11106 13619 232") (victim_position "-11074 13187 120") L 11/09/2026 - 00:46:50: "rare forever<28><[U:1:887861144]>" triggered "domination" against "X_X<29><[U:1:371577205]>" L 11/09/2026 - 00:46:50: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:52: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:52: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:53: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:53: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 00:46:53: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:53: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:46:53: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:53: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:54: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:54: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:54: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "74") (weapon "quake_rl") L 11/09/2026 - 00:46:55: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:55: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:55: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "48") (weapon "quake_rl") L 11/09/2026 - 00:46:55: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:55: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:46:55: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "36") (weapon "shotgun_soldier") L 11/09/2026 - 00:46:55: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:55: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:55: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "91") (realdamage "58") (weapon "quake_rl") (airshot "1") (height "335") L 11/09/2026 - 00:46:55: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-11097 13846 225") (victim_position "-11400 13473 347") L 11/09/2026 - 00:46:56: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:46:58: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:59: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:59: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "349") L 11/09/2026 - 00:46:59: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:46:59: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:46:59: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:46:59: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:00: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:00: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:00: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:00: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:47:01: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:01: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:01: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:01: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:01: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:02: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:02: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:02: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "48") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:02: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:02: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:02: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "55") (realdamage "45") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:02: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10891 13620 120") (victim_position "-10656 13469 137") L 11/09/2026 - 00:47:02: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:04: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:04: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:04: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:04: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "53") (weapon "quake_rl") L 11/09/2026 - 00:47:04: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:04: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:04: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "108") (weapon "quake_rl") L 11/09/2026 - 00:47:05: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:05: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "110") (realdamage "67") (weapon "quake_rl") L 11/09/2026 - 00:47:05: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-10926 13287 147") (victim_position "-10949 13136 184") L 11/09/2026 - 00:47:05: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:05: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:05: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:07: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:08: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:09: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:09: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:09: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "96") (weapon "quake_rl") L 11/09/2026 - 00:47:09: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:09: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:10: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:10: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "41") (weapon "quake_rl") L 11/09/2026 - 00:47:10: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:11: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:11: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:11: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "17") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:11: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:11: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 00:47:11: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:11: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:12: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:12: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "89") (realdamage "87") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:12: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10983 13462 232") (victim_position "-10975 13373 216") L 11/09/2026 - 00:47:12: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:13: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:14: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:14: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:14: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:47:14: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:14: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "43") (weapon "quake_rl") L 11/09/2026 - 00:47:15: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:15: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:15: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "110") (weapon "quake_rl") L 11/09/2026 - 00:47:15: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:15: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "world" (attacker_position "-10937 13223 236") (victim_position "-11057 13018 131") L 11/09/2026 - 00:47:15: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:17: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:17: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:18: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:18: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:18: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:18: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "46") (weapon "quake_rl") L 11/09/2026 - 00:47:18: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:18: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 00:47:19: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:19: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:19: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:19: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 11/09/2026 - 00:47:19: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:20: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:20: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "82") (weapon "quake_rl") L 11/09/2026 - 00:47:20: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:20: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:20: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:20: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:21: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:21: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:21: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "55") (realdamage "53") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:21: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-10888 13710 120") (victim_position "-10619 13607 127") L 11/09/2026 - 00:47:21: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:23: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:23: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:23: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:23: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "63") (weapon "quake_rl") L 11/09/2026 - 00:47:23: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:24: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "110") (weapon "quake_rl") L 11/09/2026 - 00:47:25: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:25: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:25: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:25: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "34") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "86") (realdamage "46") (weapon "quake_rl") L 11/09/2026 - 00:47:25: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-10928 13232 218") (victim_position "-11126 13254 120") L 11/09/2026 - 00:47:26: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:27: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:28: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:28: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:28: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "104") (weapon "quake_rl") L 11/09/2026 - 00:47:28: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:28: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "104") (weapon "quake_rl") L 11/09/2026 - 00:47:28: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:28: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:29: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:30: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:31: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:31: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:31: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "45") (realdamage "34") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:31: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11072 12892 230") (victim_position "-11269 13162 219") L 11/09/2026 - 00:47:31: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:32: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:33: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:33: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:33: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "43") (weapon "quake_rl") L 11/09/2026 - 00:47:34: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:34: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:34: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:34: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "105") (weapon "quake_rl") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "82") (weapon "quake_rl") L 11/09/2026 - 00:47:35: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:35: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:35: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 00:47:35: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "55") (realdamage "15") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:35: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-11221 13294 120") (victim_position "-11078 13473 467") L 11/09/2026 - 00:47:35: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:37: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:37: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:38: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:38: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 11/09/2026 - 00:47:38: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:38: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:38: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "72") (weapon "quake_rl") L 11/09/2026 - 00:47:39: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:40: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:40: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:40: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "105") (weapon "quake_rl") L 11/09/2026 - 00:47:40: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:40: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:40: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "103") (realdamage "101") (weapon "quake_rl") L 11/09/2026 - 00:47:40: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-11021 13316 163") (victim_position "-10979 13606 232") L 11/09/2026 - 00:47:40: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:42: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:42: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 00:47:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 00:47:43: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 11/09/2026 - 00:47:43: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:43: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "100") (weapon "quake_rl") L 11/09/2026 - 00:47:44: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:45: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:45: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:45: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "12") (weapon "shotgun_soldier") L 11/09/2026 - 00:47:45: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:45: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "33") (realdamage "13") (weapon "quake_rl") L 11/09/2026 - 00:47:45: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-11180 13840 180") (victim_position "-11081 13126 176") L 11/09/2026 - 00:47:45: "X_X<29><[U:1:371577205]>" spawned as "soldier" L 11/09/2026 - 00:47:47: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:47: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:48: "X_X<29><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:48: "X_X<29><[U:1:371577205]>" triggered "damage" against "rare forever<28><[U:1:887861144]>" (damage "56") (weapon "quake_rl") L 11/09/2026 - 00:47:48: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:48: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:49: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:49: "rare forever<28><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 00:47:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "65") (weapon "quake_rl") L 11/09/2026 - 00:47:49: "X_X<29><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 00:47:49: "rare forever<28><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 00:47:49: "rare forever<28><[U:1:887861144]>" triggered "damage" against "X_X<29><[U:1:371577205]>" (damage "108") (realdamage "107") (weapon "quake_rl") L 11/09/2026 - 00:47:49: "X_X<29><[U:1:371577205]>" joined team "Spectator" L 11/09/2026 - 00:47:49: "rare forever<28><[U:1:887861144]>" killed "X_X<29><[U:1:371577205]>" with "quake_rl" (attacker_position "-10864 13144 120") (victim_position "-10914 12952 188") L 11/09/2026 - 00:47:49: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:371577205]") (winner_score "20") (loser_score "8")