L 11/09/2026 - 13:17:12: World triggered "meta_data" (matchid "261109131712be19") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/09/2026 - 13:17:12: "Vil<100><[U:1:1136595723]>" changed role to "soldier" L 11/09/2026 - 13:17:12: "aboOod<101><[U:1:146245695]>" changed role to "soldier" L 11/09/2026 - 13:17:30: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:31: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:17:31: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 13:17:31: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:31: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:31: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "33") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:31: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:31: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:31: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "63") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:32: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:17:32: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "342") L 11/09/2026 - 13:17:32: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:32: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:33: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:33: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:33: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:33: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:33: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "26") (realdamage "6") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:33: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-10978 12567 240") (victim_position "-11011 13195 570") L 11/09/2026 - 13:17:33: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:17:35: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:36: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:38: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:38: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:38: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "69") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:38: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:17:38: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "110") (weapon "quake_rl") L 11/09/2026 - 13:17:38: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:39: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:39: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:39: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:40: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:40: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:40: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "30") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:40: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:40: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:40: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "62") (realdamage "52") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:40: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10913 12602 120") (victim_position "-11039 12347 171") L 11/09/2026 - 13:17:40: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:17:42: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:43: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:43: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "31") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:43: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:43: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "83") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:43: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:43: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:17:43: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "81") (weapon "quake_rl") L 11/09/2026 - 13:17:44: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:44: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:44: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "5") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:44: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:17:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "34") (weapon "quake_rl") L 11/09/2026 - 13:17:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "9") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:46: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:47: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:47: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:47: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:47: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "16") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:48: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:48: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:48: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:48: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "24") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:48: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:48: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "37") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:49: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:49: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:49: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "22") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:49: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:50: "Vil<100><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:17:50: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:51: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:54: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:54: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:54: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:54: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "15") (realdamage "9") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:54: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11125 12847 -155") (victim_position "-11639 13418 65") L 11/09/2026 - 13:17:54: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:17:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:57: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:57: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "28") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:57: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:58: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:58: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "29") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:17:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:17:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "50") (weapon "quake_rl") L 11/09/2026 - 13:17:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:17:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "62") (weapon "shotgun_soldier") L 11/09/2026 - 13:17:59: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:59: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:17:59: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "50") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:00: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:18:00: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:18:00: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 13:18:00: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:01: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:01: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:18:01: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:18:01: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "80") (realdamage "12") (weapon "quake_rl") L 11/09/2026 - 13:18:01: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11108 13572 301") (victim_position "-11440 13602 92") L 11/09/2026 - 13:18:01: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:18:03: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:18:03: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:04: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:04: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "63") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:04: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:18:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:18:05: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:18:05: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 13:18:05: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:05: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "103") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:05: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:18:07: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:18:07: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:07: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:18:07: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "76") (weapon "quake_rl") L 11/09/2026 - 13:18:07: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:18:07: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:18:07: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "44") (weapon "shotgun_soldier") L 11/09/2026 - 13:18:08: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:12: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:12: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:12: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "106") (realdamage "67") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:18:12: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10928 13319 192") (victim_position "-11042 13526 232") L 11/09/2026 - 13:18:13: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:19:18: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:18: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:19:18: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 13:19:18: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:18: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:18: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "21") (weapon "shotgun_soldier") L 11/09/2026 - 13:19:19: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:19: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:19:19: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "64") (weapon "quake_rl") L 11/09/2026 - 13:19:19: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:19: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:19: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "80") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:20: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:19:20: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "90") (realdamage "15") (weapon "quake_rl") L 11/09/2026 - 13:19:20: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11111 12741 394") (victim_position "-10977 12864 232") L 11/09/2026 - 13:19:20: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:20: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:19:22: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:24: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:24: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:24: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:24: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "55") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:25: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:25: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:19:25: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 13:19:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:26: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:26: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "55") (weapon "shotgun_soldier") L 11/09/2026 - 13:19:26: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:27: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:27: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:27: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "64") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:27: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:28: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:28: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:19:28: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "57") (realdamage "29") (weapon "quake_rl") L 11/09/2026 - 13:19:28: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11008 12632 232") (victim_position "-11134 12172 148") L 11/09/2026 - 13:19:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:28: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:19:30: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:30: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:31: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:31: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "103") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:31: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:33: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:33: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:33: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "67") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:33: "Vil<100><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:19:34: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:36: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:36: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:36: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "99") (realdamage "38") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:36: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11031 12711 232") (victim_position "-10932 12374 120") L 11/09/2026 - 13:19:36: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:19:44: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:44: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:44: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "48") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:46: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:47: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:47: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "48") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:47: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:48: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:48: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:49: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:49: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:49: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "66") (realdamage "55") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:49: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11096 13175 120") (victim_position "-11475 13763 107") L 11/09/2026 - 13:19:49: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:19:52: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:52: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:52: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "91") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:53: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:53: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:53: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "111") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:54: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:54: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:54: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "95") (realdamage "28") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:54: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10893 12315 186") (victim_position "-11040 12152 270") L 11/09/2026 - 13:19:54: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:19:55: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:19:57: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:57: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:57: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "60") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:58: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:58: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:58: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "93") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:19:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:19:59: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "world" (attacker_position "-11134 13587 238") (victim_position "-10890 14089 120") L 11/09/2026 - 13:19:59: "Vil<100><[U:1:1136595723]>" triggered "domination" against "aboOod<101><[U:1:146245695]>" L 11/09/2026 - 13:20:00: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:20:02: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:02: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:02: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "97") (weapon "tf_projectile_rocket") (airshot "1") (height "291") L 11/09/2026 - 13:20:02: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:02: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:02: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "48") (weapon "quake_rl") L 11/09/2026 - 13:20:02: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:03: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:03: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:03: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "16") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:03: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:03: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "50") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:03: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:03: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:05: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:05: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "33") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:06: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:06: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:06: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "65") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:06: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:06: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "57") (realdamage "27") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:06: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10830 13207 167") (victim_position "-10760 12910 186") L 11/09/2026 - 13:20:06: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:06: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:20:08: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:08: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:08: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "60") (weapon "quake_rl") L 11/09/2026 - 13:20:08: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:09: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:09: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "62") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:09: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:09: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:09: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:09: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "101") (weapon "quake_rl") L 11/09/2026 - 13:20:10: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:10: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:10: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "65") (realdamage "57") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:10: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11013 12836 262") (victim_position "-10846 12745 120") L 11/09/2026 - 13:20:10: "aboOod<101><[U:1:146245695]>" triggered "revenge" against "Vil<100><[U:1:1136595723]>" L 11/09/2026 - 13:20:10: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:20:11: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:12: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:12: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "30") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:14: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:14: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:14: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:14: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "78") (weapon "quake_rl") L 11/09/2026 - 13:20:14: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:14: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:14: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "8") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:15: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:15: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:15: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "45") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:15: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:17: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:17: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:17: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:17: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "63") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:18: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:18: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:18: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "14") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:18: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:18: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:19: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:19: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 13:20:19: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:19: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:19: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "34") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:20: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:21: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:21: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:21: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "35") (realdamage "12") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:21: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11051 13590 232") (victim_position "-11148 13215 120") L 11/09/2026 - 13:20:21: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:20:22: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "226") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "15") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:23: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:23: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "31") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:23: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:23: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "42") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:24: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:24: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:26: "Vil<100><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:20:26: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:26: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:26: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "52") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:27: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:27: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:28: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:28: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "53") (realdamage "10") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:28: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-10958 12701 301") (victim_position "-10706 12672 94") L 11/09/2026 - 13:20:28: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:20:29: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:31: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:32: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:32: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:32: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "83") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:32: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:33: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:33: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:33: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "48") (weapon "quake_rl") L 11/09/2026 - 13:20:34: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "53") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "79") (realdamage "77") (weapon "quake_rl") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11030 12519 298") (victim_position "-11098 12350 191") L 11/09/2026 - 13:20:34: "aboOod<101><[U:1:146245695]>" triggered "domination" against "Vil<100><[U:1:1136595723]>" L 11/09/2026 - 13:20:35: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:20:35: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:35: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:36: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:37: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:37: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:37: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:37: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "403") L 11/09/2026 - 13:20:37: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:37: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "51") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:38: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:38: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:38: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "50") (weapon "quake_rl") L 11/09/2026 - 13:20:38: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:39: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:39: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:39: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "64") (realdamage "44") (weapon "quake_rl") L 11/09/2026 - 13:20:39: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10943 12913 120") (victim_position "-10788 13483 120") L 11/09/2026 - 13:20:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:39: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:20:41: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:41: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:41: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:41: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "84") (weapon "quake_rl") L 11/09/2026 - 13:20:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:42: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:42: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "27") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:42: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:42: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:42: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "79") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:43: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:44: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:44: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:44: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "54") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:44: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:44: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:44: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:44: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "47") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:45: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:45: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:45: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:45: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "53") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "42") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:47: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:49: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:49: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:49: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:49: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "17") (realdamage "15") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:49: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11491 13556 81") (victim_position "-10979 13405 191") L 11/09/2026 - 13:20:50: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:20:51: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:53: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:53: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:53: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "47") (weapon "quake_rl") L 11/09/2026 - 13:20:53: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:54: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:54: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:54: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:54: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:54: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:54: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "76") (weapon "quake_rl") L 11/09/2026 - 13:20:55: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:55: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:20:55: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:20:55: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "77") (weapon "quake_rl") L 11/09/2026 - 13:20:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:56: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:56: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "14") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:56: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:56: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:56: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "62") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:58: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:20:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:58: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:20:58: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "66") (realdamage "12") (weapon "shotgun_soldier") L 11/09/2026 - 13:20:58: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11052 13432 233") (victim_position "-11259 13390 131") L 11/09/2026 - 13:20:58: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:01: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:01: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:03: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:03: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:03: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "60") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:03: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:03: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "57") (weapon "quake_rl") L 11/09/2026 - 13:21:03: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:03: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:04: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:05: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:05: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "23") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:05: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:05: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "21") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:07: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:07: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:07: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "47") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:07: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:07: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:07: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "85") (realdamage "78") (weapon "quake_rl") L 11/09/2026 - 13:21:07: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10982 13222 181") (victim_position "-11351 13614 86") L 11/09/2026 - 13:21:07: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:08: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:09: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:10: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:10: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:10: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:10: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "69") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:11: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:11: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:11: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "56") (weapon "quake_rl") L 11/09/2026 - 13:21:11: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:11: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:12: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:12: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:12: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "62") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:13: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:13: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:13: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "81") (weapon "quake_rl") L 11/09/2026 - 13:21:14: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:14: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:14: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "88") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:14: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:15: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:15: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:15: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "67") (realdamage "3") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:15: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11023 12820 260") (victim_position "-10937 12660 192") L 11/09/2026 - 13:21:15: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:18: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:18: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:19: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:19: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:19: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:19: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "66") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:20: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:20: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "54") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:20: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:20: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "77") (weapon "quake_rl") L 11/09/2026 - 13:21:20: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:20: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:21: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "30") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "23") (realdamage "21") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:22: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-10783 13509 120") (victim_position "-11021 13034 156") L 11/09/2026 - 13:21:23: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:24: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:24: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:24: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "4") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:25: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:25: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:25: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:25: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:25: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:25: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "80") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:25: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:26: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:26: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:26: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "102") (weapon "quake_rl") L 11/09/2026 - 13:21:27: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:27: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:27: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "84") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:27: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "world" (attacker_position "-10902 13559 180") (victim_position "-11054 13878 195") L 11/09/2026 - 13:21:27: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:30: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:30: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:30: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "52") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:30: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:31: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:31: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "65") (realdamage "63") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:31: "Vil<100><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11052 12623 301") (victim_position "-10801 12810 174") L 11/09/2026 - 13:21:31: "Vil<100><[U:1:1136595723]>" triggered "revenge" against "aboOod<101><[U:1:146245695]>" L 11/09/2026 - 13:21:31: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:21:32: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:32: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:32: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "25") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:34: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:35: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:35: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:35: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:35: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "54") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:35: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:36: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:36: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:36: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 13:21:36: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:36: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:36: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "74") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:37: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:38: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:38: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:38: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "41") (weapon "quake_rl") L 11/09/2026 - 13:21:40: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:40: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:40: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "86") (realdamage "37") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:40: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11015 12599 326") (victim_position "-11038 12455 289") L 11/09/2026 - 13:21:40: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:41: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:41: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:41: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "77") (weapon "quake_rl") (airshot "1") (height "252") L 11/09/2026 - 13:21:42: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:42: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:42: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "73") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:43: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:44: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:44: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 13:21:44: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:44: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:44: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "51") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:44: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:45: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:45: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:45: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:45: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:45: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "32") (weapon "quake_rl") L 11/09/2026 - 13:21:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "15") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:46: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:46: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:46: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "37") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "9") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:47: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:48: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:48: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:48: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:48: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "5") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:50: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:50: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:50: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "13") (realdamage "9") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:50: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11364 12828 103") (victim_position "-11305 13234 -82") L 11/09/2026 - 13:21:50: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:21:52: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:53: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:53: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:53: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "51") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:53: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:54: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:54: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:55: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:55: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 13:21:56: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:21:56: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:56: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "100") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:56: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:21:56: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "97") (weapon "quake_rl") L 11/09/2026 - 13:21:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:57: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:57: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "10") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:57: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:57: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:57: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "7") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:58: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:58: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "5") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:58: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "6") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "17") (realdamage "2") (weapon "shotgun_soldier") L 11/09/2026 - 13:21:59: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-10662 12935 168") (victim_position "-11211 12973 120") L 11/09/2026 - 13:22:00: "Vil<100><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:22:01: "Vil<100><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:22:02: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:22:02: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:22:02: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "105") (weapon "quake_rl") L 11/09/2026 - 13:22:03: "Vil<100><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:22:03: "Vil<100><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "111") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:22:03: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:22:03: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<100><[U:1:1136595723]>" (damage "86") (realdamage "55") (weapon "quake_rl") L 11/09/2026 - 13:22:03: "aboOod<101><[U:1:146245695]>" killed "Vil<100><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11085 12871 252") (victim_position "-10943 12967 179") L 11/09/2026 - 13:22:03: "aboOod<101><[U:1:146245695]>" triggered "domination" against "Vil<100><[U:1:1136595723]>" L 11/09/2026 - 13:22:03: World triggered "mge_match_end" (winner "[U:1:146245695]") (loser "[U:1:1136595723]") (winner_score "20") (loser_score "8")