L 11/09/2026 - 13:24:44: World triggered "meta_data" (matchid "261109132444a66b") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 11/09/2026 - 13:24:44: "Vil<102><[U:1:1136595723]>" changed role to "soldier" L 11/09/2026 - 13:24:44: "aboOod<101><[U:1:146245695]>" changed role to "soldier" L 11/09/2026 - 13:24:46: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:24:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "68") (weapon "quake_rl") L 11/09/2026 - 13:24:47: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:47: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:48: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:48: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "27") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:49: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:50: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:24:50: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "29") (weapon "quake_rl") L 11/09/2026 - 13:24:50: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:51: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:51: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "26") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:52: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:53: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:53: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:53: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:24:53: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "111") (weapon "quake_rl") L 11/09/2026 - 13:24:53: "aboOod<101><[U:1:146245695]>" committed suicide with "quake_rl" (attacker_position "-11087 12813 232") L 11/09/2026 - 13:24:54: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:54: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:24:55: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:56: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:24:56: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "73") (weapon "quake_rl") L 11/09/2026 - 13:24:56: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:56: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:56: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:57: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:57: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:57: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "59") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:24:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:24:57: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:24:57: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "101") (weapon "quake_rl") L 11/09/2026 - 13:24:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:00: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 11/09/2026 - 13:25:00: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 11/09/2026 - 13:25:00: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "37") (realdamage "5") (weapon "shotgun_soldier") L 11/09/2026 - 13:25:00: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "shotgun_soldier" (attacker_position "-11124 12603 232") (victim_position "-11326 12871 142") L 11/09/2026 - 13:25:00: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:25:01: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:02: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:02: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "48") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:04: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:04: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:04: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:04: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "82") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:05: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:06: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:07: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:07: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:07: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "64") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:08: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:08: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:08: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 13:25:09: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:09: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:09: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:09: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "72") (realdamage "14") (weapon "tf_projectile_rocket") (crit "mini") L 11/09/2026 - 13:25:09: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11210 13159 443") (victim_position "-11166 13574 291") L 11/09/2026 - 13:25:09: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:25:11: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:12: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:12: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "71") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:12: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:12: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:12: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "45") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:13: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:13: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:13: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "45") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:15: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:15: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:15: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "85") (realdamage "75") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:15: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11060 12663 232") (victim_position "-11263 12165 120") L 11/09/2026 - 13:25:15: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:25:17: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:18: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:18: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "63") (weapon "quake_rl") L 11/09/2026 - 13:25:18: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:18: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:19: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:19: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:19: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:19: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "72") (weapon "quake_rl") L 11/09/2026 - 13:25:19: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:19: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "100") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:20: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:21: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:23: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:23: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:23: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:23: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:23: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "75") (realdamage "31") (weapon "quake_rl") L 11/09/2026 - 13:25:23: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11302 13558 124") (victim_position "-11304 13241 120") L 11/09/2026 - 13:25:24: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:25:25: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:26: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:26: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:26: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "54") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:27: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:27: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:27: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:27: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:28: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:28: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "46") (weapon "quake_rl") L 11/09/2026 - 13:25:28: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:29: "Vil<102><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:25:30: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:30: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:30: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:30: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:30: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:30: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 13:25:32: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:32: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:32: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "87") (realdamage "81") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:32: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10938 13666 245") (victim_position "-10879 13892 120") L 11/09/2026 - 13:25:32: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:25:32: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:34: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:35: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:35: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "24") (weapon "quake_rl") L 11/09/2026 - 13:25:39: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:39: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:39: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "67") (weapon "quake_rl") L 11/09/2026 - 13:25:40: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:40: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:40: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:40: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "234") L 11/09/2026 - 13:25:41: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:42: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:42: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "world" (attacker_position "-10907 12792 124") (victim_position "-11279 12912 123") L 11/09/2026 - 13:25:42: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:42: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "51") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:42: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:25:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:45: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:45: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:45: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:45: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 13:25:46: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:47: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:47: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:47: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:47: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "81") (weapon "quake_rl") L 11/09/2026 - 13:25:48: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:49: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:49: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:49: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "46") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:50: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:52: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:52: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:52: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "32") (weapon "quake_rl") L 11/09/2026 - 13:25:53: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:53: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:54: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:54: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:54: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "49") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:55: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:55: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:25:55: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "49") (realdamage "2") (weapon "quake_rl") L 11/09/2026 - 13:25:55: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11308 12892 121") (victim_position "-11136 12532 168") L 11/09/2026 - 13:25:55: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:55: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:25:57: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:25:58: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:58: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "62") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:59: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:59: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:59: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "36") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:25:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:00: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:00: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "43") (weapon "quake_rl") L 11/09/2026 - 13:26:00: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:00: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:01: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:01: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "51") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:02: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:02: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:02: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "132") (realdamage "31") (weapon "tf_projectile_rocket") (crit "mini") L 11/09/2026 - 13:26:02: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10961 12998 257") (victim_position "-10737 12756 45") L 11/09/2026 - 13:26:02: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:26:04: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:04: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:05: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:05: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "76") (weapon "quake_rl") L 11/09/2026 - 13:26:06: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:06: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:06: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "104") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:06: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:06: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:06: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "320") L 11/09/2026 - 13:26:06: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:07: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:07: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:07: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "78") (realdamage "16") (weapon "quake_rl") L 11/09/2026 - 13:26:07: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11064 13341 253") (victim_position "-10900 13454 170") L 11/09/2026 - 13:26:07: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:26:09: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:09: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:09: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:09: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "106") (weapon "quake_rl") L 11/09/2026 - 13:26:09: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:09: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "57") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:10: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:10: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:10: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:10: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "56") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:11: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:11: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:11: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:11: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "61") (weapon "quake_rl") L 11/09/2026 - 13:26:12: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:12: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:12: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "62") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:14: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:14: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:14: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "70") (realdamage "27") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:14: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11008 12704 302") (victim_position "-11180 13163 120") L 11/09/2026 - 13:26:14: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:26:16: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:17: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:17: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:17: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "73") (weapon "quake_rl") L 11/09/2026 - 13:26:18: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:19: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:20: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:20: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:21: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:21: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:21: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "71") (weapon "quake_rl") L 11/09/2026 - 13:26:22: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:22: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:22: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "80") (realdamage "43") (weapon "quake_rl") L 11/09/2026 - 13:26:22: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11184 12760 303") (victim_position "-11134 12308 152") L 11/09/2026 - 13:26:22: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:26:24: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:24: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:24: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 13:26:24: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:25: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:25: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:25: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "56") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:26: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:26: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "250") L 11/09/2026 - 13:26:26: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:28: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:28: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "81") (realdamage "13") (weapon "quake_rl") L 11/09/2026 - 13:26:28: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11084 13497 284") (victim_position "-10785 13473 164") L 11/09/2026 - 13:26:29: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:26:30: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:31: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:31: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "48") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:32: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:33: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:33: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:33: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "59") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:34: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:34: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:34: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "41") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:35: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:35: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "82") (weapon "quake_rl") L 11/09/2026 - 13:26:38: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:39: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:39: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "47") (weapon "quake_rl") L 11/09/2026 - 13:26:40: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:40: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:40: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "106") (realdamage "37") (weapon "quake_rl") L 11/09/2026 - 13:26:40: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11266 13664 192") (victim_position "-11364 13508 41") L 11/09/2026 - 13:26:40: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:26:40: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:42: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:43: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:43: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:43: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "48") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:45: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:45: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "83") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:45: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:48: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:48: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:48: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:48: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "97") (realdamage "69") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:48: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11107 12981 120") (victim_position "-11025 13379 168") L 11/09/2026 - 13:26:48: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:26:50: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:50: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:50: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "231") L 11/09/2026 - 13:26:50: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:50: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:50: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "71") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:51: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:53: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:54: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:54: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:54: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:26:54: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "48") (weapon "quake_rl") L 11/09/2026 - 13:26:54: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:54: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "47") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:55: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:57: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:26:58: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:58: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:58: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "77") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:26:59: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "world" (attacker_position "-10829 12717 458") (victim_position "-10958 12566 127") L 11/09/2026 - 13:26:59: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:27:01: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:02: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:02: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "56") (weapon "quake_rl") L 11/09/2026 - 13:27:02: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:02: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:03: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:04: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:04: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:04: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "52") (weapon "quake_rl") L 11/09/2026 - 13:27:05: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:06: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:06: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "35") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:09: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:09: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:10: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "world" (attacker_position "-11300 13216 120") (victim_position "-10967 12690 176") L 11/09/2026 - 13:27:10: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:27:12: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:12: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:12: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "71") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:13: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:14: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:14: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:14: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "310") L 11/09/2026 - 13:27:14: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:14: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:14: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 13:27:15: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:16: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "world" (attacker_position "-10991 13488 232") (victim_position "-11007 12856 244") L 11/09/2026 - 13:27:16: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:27:18: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:19: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:19: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:20: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:21: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:23: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:23: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:23: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "89") (weapon "quake_rl") L 11/09/2026 - 13:27:23: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:25: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:27: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:29: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:29: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:31: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:33: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:33: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:33: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:33: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "46") (weapon "quake_rl") L 11/09/2026 - 13:27:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:34: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:34: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "96") (realdamage "38") (weapon "quake_rl") L 11/09/2026 - 13:27:34: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11513 13373 168") (victim_position "-11286 13728 120") L 11/09/2026 - 13:27:34: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:27:36: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:37: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:38: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:38: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:38: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "47") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:39: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:39: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "99") (weapon "quake_rl") L 11/09/2026 - 13:27:39: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:39: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:40: "aboOod<101><[U:1:146245695]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:27:40: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:40: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:40: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "75") (weapon "quake_rl") L 11/09/2026 - 13:27:41: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:42: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:42: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:42: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "100") (realdamage "20") (weapon "quake_rl") L 11/09/2026 - 13:27:42: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10935 12865 120") (victim_position "-10614 13012 155") L 11/09/2026 - 13:27:43: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:27:45: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:45: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:45: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:45: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "70") (weapon "quake_rl") L 11/09/2026 - 13:27:45: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:45: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:45: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "64") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:46: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:46: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:46: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 13:27:47: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:47: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:47: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "80") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:48: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:48: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:49: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:49: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:49: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 13:27:51: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:51: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:53: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:54: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:54: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "78") (realdamage "72") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:27:54: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11076 13537 232") (victim_position "-11659 13552 81") L 11/09/2026 - 13:27:54: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:27:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:58: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:58: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "101") (weapon "quake_rl") L 11/09/2026 - 13:27:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:27:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "83") (weapon "quake_rl") L 11/09/2026 - 13:27:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:27:59: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:00: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:00: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:01: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:01: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:01: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "52") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:02: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:02: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:02: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "55") (realdamage "35") (weapon "quake_rl") L 11/09/2026 - 13:28:02: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10942 13317 158") (victim_position "-10975 13600 233") L 11/09/2026 - 13:28:02: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:02: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:28:03: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:03: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:03: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "85") (weapon "quake_rl") L 11/09/2026 - 13:28:03: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:03: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "79") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:04: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:04: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:05: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:05: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:05: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "47") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:06: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:06: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:07: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:07: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:07: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "83") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:07: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:08: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:08: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 13:28:09: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:09: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:09: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "104") (realdamage "17") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:09: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-10921 12871 176") (victim_position "-11196 12808 239") L 11/09/2026 - 13:28:09: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:09: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:28:11: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:13: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:13: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:14: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:14: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "67") (weapon "quake_rl") L 11/09/2026 - 13:28:14: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:15: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:15: "Vil<102><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:28:16: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:16: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:16: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "55") (weapon "quake_rl") L 11/09/2026 - 13:28:17: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:17: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "95") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:17: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:17: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:17: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:18: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:18: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "73") (weapon "quake_rl") L 11/09/2026 - 13:28:18: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:20: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:20: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:20: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "80") (realdamage "29") (weapon "tf_projectile_rocket") (crit "mini") L 11/09/2026 - 13:28:20: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11086 13717 232") (victim_position "-10969 12787 189") L 11/09/2026 - 13:28:20: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:28:22: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:22: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:22: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "32") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:23: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:25: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:25: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:25: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:25: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "95") (weapon "quake_rl") L 11/09/2026 - 13:28:26: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:26: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:26: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "51") (weapon "quake_rl") L 11/09/2026 - 13:28:26: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:27: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:27: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:28: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:28: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "75") (realdamage "69") (weapon "quake_rl") L 11/09/2026 - 13:28:28: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11069 13495 232") (victim_position "-11538 13416 5") L 11/09/2026 - 13:28:28: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:28:30: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:31: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:31: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:31: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:31: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "53") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:31: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:31: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:31: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "106") (weapon "quake_rl") L 11/09/2026 - 13:28:32: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:32: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:32: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "72") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:32: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:33: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:34: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:34: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "57") (weapon "quake_rl") L 11/09/2026 - 13:28:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:35: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:36: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:36: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:36: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "46") (weapon "quake_rl") L 11/09/2026 - 13:28:38: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:39: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:39: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:39: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "65") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:40: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:40: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:40: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "68") (realdamage "7") (weapon "quake_rl") L 11/09/2026 - 13:28:40: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10650 12891 265") (victim_position "-11009 12870 286") L 11/09/2026 - 13:28:40: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:28:41: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:42: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:42: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "82") (weapon "quake_rl") L 11/09/2026 - 13:28:43: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:43: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:43: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "52") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:43: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:44: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:44: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:44: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:44: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "100") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:45: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:48: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:50: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:50: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:51: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:52: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:52: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:52: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "53") (realdamage "32") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:52: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11028 13431 231") (victim_position "-11079 13867 168") L 11/09/2026 - 13:28:52: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:28:54: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:55: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:56: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:56: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "74") (weapon "quake_rl") L 11/09/2026 - 13:28:56: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:56: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:58: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:58: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "108") (weapon "quake_rl") L 11/09/2026 - 13:28:58: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:59: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:28:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:28:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:28:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "82") (realdamage "28") (weapon "quake_rl") L 11/09/2026 - 13:28:59: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10718 12942 84") (victim_position "-10825 12887 -38") L 11/09/2026 - 13:28:59: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:29:03: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:03: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:03: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:03: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "86") (weapon "quake_rl") L 11/09/2026 - 13:29:04: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:04: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "68") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:04: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:05: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:05: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:05: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "52") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:05: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:06: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:06: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:06: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "97") (realdamage "83") (weapon "tf_projectile_rocket") (airshot "1") (height "253") L 11/09/2026 - 13:29:06: "Vil<102><[U:1:1136595723]>" killed "aboOod<101><[U:1:146245695]>" with "tf_projectile_rocket" (attacker_position "-11206 13461 120") (victim_position "-11000 13203 373") L 11/09/2026 - 13:29:06: "aboOod<101><[U:1:146245695]>" spawned as "soldier" L 11/09/2026 - 13:29:06: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:08: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:09: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:09: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:10: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:10: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:10: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "66") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:10: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:11: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:11: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:11: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:11: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "51") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:11: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:11: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "59") (weapon "quake_rl") L 11/09/2026 - 13:29:12: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:12: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:12: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "66") (weapon "quake_rl") L 11/09/2026 - 13:29:13: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:13: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:13: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "50") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:14: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:15: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:15: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "64") (realdamage "63") (weapon "quake_rl") L 11/09/2026 - 13:29:15: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11732 13606 140") (victim_position "-11657 13130 -49") L 11/09/2026 - 13:29:15: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:29:16: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:18: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:21: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:21: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "378") L 11/09/2026 - 13:29:21: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:21: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:21: "Vil<102><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:29:21: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:21: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "49") (weapon "quake_rl") L 11/09/2026 - 13:29:22: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:22: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:22: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:22: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "46") (weapon "quake_rl") L 11/09/2026 - 13:29:23: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:23: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:23: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "102") (realdamage "77") (weapon "quake_rl") L 11/09/2026 - 13:29:23: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-10976 13484 264") (victim_position "-11167 13267 120") L 11/09/2026 - 13:29:23: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:29:25: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:27: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:28: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:28: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:28: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:28: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "69") (weapon "quake_rl") L 11/09/2026 - 13:29:29: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:29: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:29: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "67") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:29: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:29: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "233") L 11/09/2026 - 13:29:29: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:30: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:30: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:33: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:34: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:34: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:35: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:36: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:36: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:36: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:36: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "37") (realdamage "7") (weapon "quake_rl") L 11/09/2026 - 13:29:36: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11206 12621 155") (victim_position "-11069 13553 281") L 11/09/2026 - 13:29:36: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:29:38: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:42: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:42: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:42: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:42: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "60") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:43: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:43: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:44: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:44: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "59") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:44: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:44: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:44: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "82") (weapon "quake_rl") L 11/09/2026 - 13:29:45: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:45: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:45: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "30") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:45: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:46: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:47: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:47: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "28") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:48: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:50: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:50: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:52: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:53: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:53: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:53: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "40") (weapon "quake_rl") L 11/09/2026 - 13:29:54: "aboOod<101><[U:1:146245695]>" picked up item "tf_ammo_pack" L 11/09/2026 - 13:29:55: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:56: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:56: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "37") (realdamage "15") (weapon "quake_rl") L 11/09/2026 - 13:29:56: "aboOod<101><[U:1:146245695]>" killed "Vil<102><[U:1:1136595723]>" with "quake_rl" (attacker_position "-11240 13451 304") (victim_position "-10973 12877 363") L 11/09/2026 - 13:29:56: "aboOod<101><[U:1:146245695]>" triggered "domination" against "Vil<102><[U:1:1136595723]>" L 11/09/2026 - 13:29:56: "Vil<102><[U:1:1136595723]>" spawned as "soldier" L 11/09/2026 - 13:29:58: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:29:59: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:29:59: "aboOod<101><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 11/09/2026 - 13:29:59: "aboOod<101><[U:1:146245695]>" triggered "damage" against "Vil<102><[U:1:1136595723]>" (damage "108") (weapon "quake_rl") L 11/09/2026 - 13:30:00: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:30:00: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:30:00: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "65") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:30:00: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:30:01: "Vil<102><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:30:02: "aboOod<101><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 11/09/2026 - 13:30:02: "Vil<102><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 11/09/2026 - 13:30:02: "Vil<102><[U:1:1136595723]>" triggered "damage" against "aboOod<101><[U:1:146245695]>" (damage "111") (weapon "tf_projectile_rocket") L 11/09/2026 - 13:30:02: "Vil<102><[U:1:1136595723]>" committed suicide with "tf_projectile_rocket" (attacker_position "-11208 13868 120") L 11/09/2026 - 13:30:02: World triggered "mge_match_end" (winner "[U:1:146245695]") (loser "[U:1:1136595723]") (winner_score "20") (loser_score "14")